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Hello everyone,
As you have noticed we released another patch today with many bug fixes and a lot of adjustments.
Here's a recap of the main changes we've made, including the Hotfix rolled out earlier this week:
[h2]MAPS[/h2]
[h3]Port[/h3][list]
[*] Fixed missing loot spawns
[*] Fixed Office Building obstables
[*] Fixed most of the maps Obstacles
[*] Added more mobs (Grunts only) in patrols and single patrols (practice your takedowns)
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[h3]Ozersk-3[/h3][list]
[*] Fixed the loot around the Construction Yard
[*] Reworked the Underground Entrance (ADU)/Military Base and rebalanced the loot
[*] Fixed flying objects and bushes
[*] Reworked paths to fix colliisions and obstacles blocking it
[*] Mob respawn timer increased at the Military Base/Underground Entrance[/list]
[h2]GAMEPLAY[/h2]
[b][h3]Meds[/h3][/b][list]
[*] [b]Changed the use time on meds[/b]: Meds are not used instantly and they have a slight delay on effect removal, which is then instant.
[*] [b]Changed the meds to make them more unique[/b]: Meds now will only help with specific debuffs. For example, Tourniquet will only remove Heavy Bleeding, but not light bleeding and cut.
[*] [b]Changed meds availability on Vendors[/b]: We have made adjustments on new design changes as to make it easier for players to be able to buy basic meds for any condition.
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[b][h3]Attachments[/h3][/b][list]
[*] [b]Rebalanced most attachments[/b]: This is a work in progress and we will keep refining this throughout the next patches.
[*] [b]Fixed attachment spawns in the world[/b]: We have added more attachments to the lood, including more magazines for SMGs, Rifles and Handguns.
[*] [b]Added low profile Vintorez Rails Adapter[/b].
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[b][h3]Gunplay[/h3][/b]
Through your feedback on our Discord and on Steam, we have made some adjustments to gunplay in general to make it feel more natural. [list]
[*] [b]Changed recoil patterns and gun handling[/b]: These changes aim to make all guns usage more comfortable and shooting to be more skill based and less random. The major change was on the gun control/recoil code that were tailored to replicate behavior of real world guns in the game. However we have noticed this does not necessarily work well in a videogame, making the gunplay mediocre for players actively playing the game and forcing them to choose gun categories based on that. So now we've made it so all guns feel better and the choice between gun categories becomes more of a situation/preference rather than a good/bad case.
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[i]This is still work in progress, so we will continue refining it throughout the next patches.
[/i]
[b][h3]Gear[/h3][/b][list]
[*] [b]Changed vests values and stats[/b]: More plate-carriers have side slots, making side armor plates more useful in the game.
[*] [b]Improved item usage interface[/b]: We have made adjustments to it to make it less obstrusive.
[*] [b]Fixed display stats bugs[/b]: We had some bugs with items having incorrect/inacurate stats displayed and usage in the inventory.
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[h3][b]Gunsmith[/b][/h3][list]
[*] [b]Fixed the calculation of weapon assembly cost[/b]: The cost will now make more mathematical sense.
[*] [b]Fixed UX bugs[/b]: This is the bug that was causing attachments to be lost in your inventory after using the Gunsmith.
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[h3][b]Inventory[/b][/h3][list]
[*] [b]Fixed items color coding bugs[/b]: Those bugs caused items to be displayed on occasion the wrong rarity color after moving it somewhere.
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[h2]BUG FIXES[/h2][list]
[*] Fixed the issue that caused mobs to spawn right in front of the players
[*] Added a timer for each mission
[*] Fixed the possible issue that would cause the black screen after joining expeditions
[*] Added the ability to remove food buffs
[*] Weapon crafting does not take existing attachments from the player's inventory
[*] Fixed Eye for an Eye mission bug
[*] Fixed quick slots visual bug that was caused by interrupting item usage
[*] Fixed the issue causing you to lose control of your character after using an item
[*] Removed the ability to switch secure containers while not in the Social Hub. You can only change it while in the Social Hub.
[*] Fixed Badger-4 Ammo Name
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