Patch 0.3.6.8 - gunplay overhaul and Game Systems changes

[img]{STEAM_CLAN_IMAGE}/44947709/cdad5f360958d464a68f412e8fdf2bf135df2526.png[/img] This update aims at bringing significant balancing changes and additions based on feedback. [h1]New and updated features[/h1] [h3][b]Account Upgrades[/b][/h3] Following your suggestions, we have added an ingame “store” that allows players to upgrade their game editions completely or partially, by purchasing extra global vault slots, Cosmetic Tickets without having to exit the game and access through the browser. [img]{STEAM_CLAN_IMAGE}/44947709/1989092fd25527e1717c8447c6e97730e6f66790.png[/img] [h3][b]Gear Buffs/Debuffs[/b][/h3] We have now added some gear item that will have buffs and debuffs. For instance, heavier armors may cause you to be slower, while ergonomic backpacks will allow you to carry more weight without penalties based on its current content weight. [h3][b]Healing UI Update[/b][/h3] Based on your feedback, we've added a tooltip ribbon to the Health menu. When you hover over an injury, it will display the medications you have that can treat that specific injury. You can also instantly use the selected medicine from the tooltip. [img]{STEAM_CLAN_IMAGE}/44947709/48620364ea284ef40d0a6567a202fb634f6a025c.png[/img] [h3][b]Unlocking Gun Skins[/b][/h3] All gun skins are now fully functional and can be unlocked in-game. You can unlock them by looting items from expeditions or completing missions and challenges. [h3][b]New Cosmetic Items[/b][/h3] We have added over 40 new cosmetic items and skin patterns to the game. We have also lowered the prices on some cosmetics, based on your feedback. [h1]Balancing Changes[/h1] [h3][b]Gear, Meds and foods[/b] [/h3]We have made major changes to the meds system. [list] [*] All meds now heal all injuries as soon as the progress on using them ends. Previously, it would take a few seconds to use it, then it would have an effect after some more few seconds, making it confusing and unclear to players when using them during battles [*] Most meds have had their “delayed action” removed and consume-time adjusted accordingly. [*] Food items on the other hand have been adjusted to always restore SOME health over time. [*] This is all work in progress and we will continue balancing out these items and time values based on your feedback as we are marching towards a “stable release” of the game in 2025. [/list] [h3][b]Gunplay[/b][/h3] We have made major changes to the way gunplay feels based on your feedback. [list] [*] Recoil patterns and dynamics have been reworked in a major way. Overall, we aimed to keep guns feeling more or less authentic in comparison to what real world gun enthusiasts would expect from them, however we still wanted to make sure the gun feels “right” to the majority of gamers and what they are used to. [i]Please give us feedback and tell us what you think of their current state![/i] [*] We are working on fixing multiple bugs related to muzzle flashes that have caused them to display brighter and larger than expected to players. The new updated muzzle flashes should now feel overwhelming and excessive anymore, but they should still feel balanced to make sure players use the proper muzzle devices based on their task in hand.[/list] [h1]Map Changes[/h1] [h3][b]Port[/b][/h3] The entrance to underground tunnels has been changed. Based on your feedback, we have redesigned the entrance to the underground tunnels making them easier to use and more streamlined for players to navigate naturally. [img]{STEAM_CLAN_IMAGE}/44947709/38bcfdb5de1ca4b4d1a6908f376f942399bb6108.jpg[/img] [h1]Quality of Life and General Fixes[/h1] [h3][b]General Bug Fixes[/b][/h3][list] [*] Fixed a bug that would allow players to dupe ammo [*] Fixed the bug that would cause expeditions to start with a fully dark screen for some players [*] Fixed an issue that would make you still take damage while using tactical shields [*] Fixed an issue that would allow you to get very high discounts on Vendors. [*] Fixed a bug that wouldn’t allow you to swap gear in slots if there was no empty space in your inventory (like changing backpacks, armors, etc…)[/list] [h3][b]UI/UX fixes[/b][/h3][list] [*] Improved the "USE ITEM" button effect [*] Added more item tooltips showing the actual effects of the items [*] Remaining buff effect time was displayed in total seconds. Changed to a more clear format [*] Fixed the stats tooltip for negative effects. It was showing as zero [*] Fixed the rarity color display when dragging and dropping items [*] Gunsmith: Price was shown incorrectly and deducted from players incorrectly [*] Missions: Expiration Timer has been added more clearly on the mission status [*] Added more Tooltips for items to make them easier to understand [/list]