Progress: what is done and what is being developed #4

Star Survivor

Star Survivor is a space-themed survival game that blends intense deckbuilding strategy. Pilot humanity's last spaceship through the vast galaxy, Unlock powerful weapon combos, collect card modules, and craft unique builds. As the enemy swarms grow denser, will you be the last one standing?

[h3]Hi! It is Commander Ken, solo dev behind the Star Survivor and [url=https://store.steampowered.com/app/1178780/BattleGroupVR/]BattleGroupVR[/url].[/h3] [h2]Star Survivor doing a QA check-up[/h2] You may have noticed recently that there have not been many updates. The reason is that the game was given to QA specialists for the check-up, and they need 3–4 weeks with no major changes in the game. And, sight, there were so many small things only QA people notice. Like if you click Add card >> Choose a Card >> Return >> Add Card, then the card is still shown as "chosen". Long story short, the least fun part of game development. [h2]Bundle Collab with Space Cats Tactics[/h2] It is a turn-based strategy with cats in space. You could get the game with a launch week discount, plus an extra 10% off via the bundle. https://store.steampowered.com/bundle/33618/Space_Tactics/ https://store.steampowered.com/bundle/33617/Cats__Stars/ [h2]Upcoming Events[/h2] [b][url=https://store.steampowered.com/app/1178780/BattleGroupVR/]BatleGroupVR[/url] is releasing its version 1.0 next Monday[/b] — July 31. It is my 1st commercial game that was in development for 7 years. My buddies will organize a multiplayer session and broadcast it this weekend to celebrate it. [b]Star Survivor will participate in DreamHack Beyond[/b] this August as part of the online showcase. [b]Confirmed for the Bullet Heaven Festival[/b] that will take place in November. [h2]July's QoL Improvements in the beta branch[/h2] [list] [*] Card drop logic rework to avoid the same card drop in re-rolls [*] A visual indicator of gas circle damage and disable time [*] Delay to gas damage on its spawn [*] Shield, Tagging, and Tesla Coil now show up in Upgrades [*] Choosing a card in the campaign keeps it in the draw pool during that stage [*] Adjusted exp curve from +20% per level to +35% - 1% per level [/list] Originally, the exp needed to level increased by 20% each time to level up (exponentially), now a flattened curve is being tested. So, by level 35, the exp needed to level will be the same and no longer increase. [h3]Also many bugfixes:[/h3] [list] [*] Fixed add card filters being toggled while typing in search [*] Fixed keyboard shortcuts triggered while renaming deck [*] Fixed orbital mines lose collision [*] Fixed fighters being detached if bay replaced or comboed [*] Fixed quadrant equipment upgrades do not apply to the new equipment [*] Fixed bomber instances being capped at 40 [/list] Of course, there were some bumps in the road too. I wanted to support the UltraC channel that posts videos of Star Survivor regularly by taking the game to Nexus, a influencer-supporting platform. But got no reply so far. Anyway, I would greatly recommend checking out the UltraC YouTube channel. Lee and James do not just play games, they make really strategic builds for all their videos. Check them out! [previewyoutube=SPKBRO5OISo;full][/previewyoutube]