You are the CEO of a private military company. Recruit capable mercenaries, purchase weapons, and develop your mercenaries according to their roles and characteristics. Observe how your mercenaries perform in combat and plan your tactics to ensure mission success.
Hello, this is the Private Military Manger development team.
Thank you for your great interest in the playtest. A total of 5,447 people applied to participate in the playtest, and 1,100 of them participated. Thanks to the active feedback from the participants, the following improvements were made.
List of improvements or changes made through playtesting:
- Added a control system that allows players to directly intervene in the game (combat).
- Expanded the diversity of game experiences through special features that highlight the individuality of operators.
- Introduced a promise system with operators to form direct relationships with them.
- Modified the flow of content by linking events related to each operator.
- Added a dispatch system to actively manage funds.
- Players can understand and cope with the game's progress through periodic evaluations.
- Improved the early game experience to make it easier for players to access the game.
- Enhanced the game's UX for more intuitive play.
- Improved the overall UI to match the game's atmosphere.
- Updated the operators' images to align with the overall game artwork.
- Fixed various bugs.
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[url=https://store.steampowered.com/app/3068430/Private_Military_Manager_Prologue/?beta=0]Private Military Manager: Prologue[/url]
I regret that we couldn't give the opportunity to everyone who wanted to participate in the playtest, and many of you must have been curious about what kind of game PMM is. Finally, we can meet you with the prologue version. See you on September 6th with the prologue!