Playtest 3 begins with Patch 0.3.0

[b]Known Issues[/b] [list] [*] Exiting and re-entering the campaign menu will reshuffle the available random missions [/list] [b]New Content[/b] [list] [*][i]Campaign:[/i] [list] [*]New campaign mode with 2 main missions and 4 side missions [*]Prestige can be earned by completing missions in the campaign [*]Player ship and equipment load-outs persist across missions in the campaign [/list] [*][i]Refit Screen:[/i] [list] [*]Turret Arcs are displayed in the turret mounts [*]Weapons and equipment now cost Prestige [*]Passive Module equipment (enhance your ship across various systems with passive buffs) [*]Ships now have a limited amount of Fitting Points for equipping weapons and equipment which have their own fitting costs [/list] [*][i]Level Editor:[/i] [list] [*]Custom Variables (for custom tracking of various events in a mission) [*]Conditional Custom Variables (used for driving conditional text in the briefing/debriefing screen) [*]A variety of variables can be used to expose game data in the briefing/debriefing text [*]Custom Variables can be displayed within the briefing/debriefing text [*]Variable Set action - set starting value or apply basic operations: Arithmetic on integer values: add (+), subtract (-), multiply (*), divide (/), calculation are done in the order entered (does not use BODMAS/BIDMAS); strings can be concatenated (+)) [*]OverrideStructureAttribute: Set Hull Strength action added [*]Turrets Remaining condition added [*]Structure Life State condition now replaces Player Life State condition [/list] [*][i]In flight:[/i] [list] [*]Quick Exit message displayed to indicate the player can quit out of a mission if the game thinks the main objectives will ultimately be achieved (currently only applies to Side Mission: Scout) [*]Player-designated wingmen can be given orders [/list] [*][i]Misc:[/i] [list] [*]Game state data is now saved under a player profile linked to the Players Steam Account Id [/list] [b]Fixes[/b] [*][i]Refit Screen:[/i] [list] [*]Autocannon Primary weapon can be refitted if removed [*]Player can no longer fly a ship without at least one offensive weapon being equipped [*]Improvements to ship/equipment selection screen with formatting and layout of the specification text [/list] [*][i]In flight:[/i] [list] [*]Increased the size of turret hitboxes (making them easier to hit) [*]Ships have greater detailed hitboxes (made up of many individual hitboxes) to give the appearance of concave colliders [*]Removed redundant flight HUD elements [*]Hit effects are no longer duplicated in a seemingly random position when turrets are hit [*]Primary guns no longer rotate on the Z-axis when tracking the ships current target [*]Turret health is now correctly displayed on the HUD when subtargeted [/list] [*][i]Misc:[/i] [list] [*]Non-interactable UI buttons will stay silent when clicked on [*]Fixed several 'Null Reference Exceptions' [/list] [/list]