[b]Known Issues[/b]
[list]
[*] Exiting and re-entering the campaign menu will reshuffle the available random missions
[/list]
[b]New Content[/b]
[list]
[*][i]Campaign:[/i]
[list]
[*]New campaign mode with 2 main missions and 4 side missions
[*]Prestige can be earned by completing missions in the campaign
[*]Player ship and equipment load-outs persist across missions in the campaign
[/list]
[*][i]Refit Screen:[/i]
[list]
[*]Turret Arcs are displayed in the turret mounts
[*]Weapons and equipment now cost Prestige
[*]Passive Module equipment (enhance your ship across various systems with passive buffs)
[*]Ships now have a limited amount of Fitting Points for equipping weapons and equipment which have their own fitting costs
[/list]
[*][i]Level Editor:[/i]
[list]
[*]Custom Variables (for custom tracking of various events in a mission)
[*]Conditional Custom Variables (used for driving conditional text in the briefing/debriefing screen)
[*]A variety of variables can be used to expose game data in the briefing/debriefing text
[*]Custom Variables can be displayed within the briefing/debriefing text
[*]Variable Set action - set starting value or apply basic operations: Arithmetic on integer values: add (+), subtract (-), multiply (*), divide (/), calculation are done in the order entered (does not use BODMAS/BIDMAS); strings can be concatenated (+))
[*]OverrideStructureAttribute: Set Hull Strength action added
[*]Turrets Remaining condition added
[*]Structure Life State condition now replaces Player Life State condition
[/list]
[*][i]In flight:[/i]
[list]
[*]Quick Exit message displayed to indicate the player can quit out of a mission if the game thinks the main objectives will ultimately be achieved (currently only applies to Side Mission: Scout)
[*]Player-designated wingmen can be given orders
[/list]
[*][i]Misc:[/i]
[list]
[*]Game state data is now saved under a player profile linked to the Players Steam Account Id
[/list]
[b]Fixes[/b]
[*][i]Refit Screen:[/i]
[list]
[*]Autocannon Primary weapon can be refitted if removed
[*]Player can no longer fly a ship without at least one offensive weapon being equipped
[*]Improvements to ship/equipment selection screen with formatting and layout of the specification text
[/list]
[*][i]In flight:[/i]
[list]
[*]Increased the size of turret hitboxes (making them easier to hit)
[*]Ships have greater detailed hitboxes (made up of many individual hitboxes) to give the appearance of concave colliders
[*]Removed redundant flight HUD elements
[*]Hit effects are no longer duplicated in a seemingly random position when turrets are hit
[*]Primary guns no longer rotate on the Z-axis when tracking the ships current target
[*]Turret health is now correctly displayed on the HUD when subtargeted
[/list]
[*][i]Misc:[/i]
[list]
[*]Non-interactable UI buttons will stay silent when clicked on
[*]Fixed several 'Null Reference Exceptions'
[/list]
[/list]