Patch Notes 0.5.0

[b]Playtest 4: Patch Notes 0.5.0[/b] [i]Overview[/i] [list] [*]Added a new Skirmish menu option (replacing Simulator). Choose which ships you'll fly with and which ships you will fly against in a Team Vs. Team battle. Assign wingmen and edit load-outs for all ships. [*]New features and bug fixes [/list] [i]Known Issues[/i] [list] [*]Cockpit camera views for Opponent faction ships are not properly configured, best to use 3rd person view if flying these, for now [*]Certain vessels can potentially get stuck on each other during collisions due to their concave geometry [*]Autospeed match 'close' setting does not work as expected [*]Turret gunners are trigger happy generally firing too early and very likely to miss their target at longer distances on the initial trigger press [/list] [i]Added[/i] [list] [*]Skirmish: Create your own battles with team vs. team combat [*]Added some new controller/joystick settings under Options > Interface. [*]Wingmen monitoring for in-flight HUD [*]Forward Thrust Override and Reverse Thrust Override keybindings (ignores any speed restrictions) [*]Speed restrictions removed from Lateral thrusting, you can now thrust indefinitely to your own detriment [*]New targeting keybindings: Target hostile attacking you, Target hostile attacking your target, Clear current target, Target next/prev subsystem, Target next/prev turret [*]Auto-Targeting. When enabled the current target is destroyed or leaves the area the next closest hostile target will be selected [/list] [i]Changed[/i] [list] [*]Reduced maximum speed and thrust forces by 50% for all current ships [/list] [i]Fixed[/i] [list] [*]Lens flare inconsistent in first-person view flight [*]The Last Used View value was not being set when the player toggled between perspective views [*]Options > Game > Camera Sway: is not being applied the first time entering a mission [*]Zeroed out near zero translation/rotational velocities [*]Mouse Flight Cursor appears in front of Controller Mapping screen [*]FPS counter will remain if it's enabled in a mission and then the player restarts the mission [*]AI Wingmen may not receive AI wingman orders when first spawned and will remain unresponsive [*]Corvette debris now collide [*]Player Wingman is not following the player when in Formation and there are enemies present [*]1st Person view unintentionally disconnected from the player when they are accelerating/decelerating [*]Pressing the Target Tracking keybinding gives a null reference error when the player does not have a valid target [*]3rd person target tracking camera reverting to forward view before changing focus on to a new target. [*]3rd person target tracking not resetting back to forward view when the current target is lost [*]Debris translation stuttering [*]Improved performance during missions [/list]