[b]Playtest 4: Patch Notes 0.5.0[/b]
[i]Overview[/i]
[list]
[*]Added a new Skirmish menu option (replacing Simulator). Choose which ships you'll fly with and which ships you will fly against in a Team Vs. Team battle. Assign wingmen and edit load-outs for all ships.
[*]New features and bug fixes
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[i]Known Issues[/i]
[list]
[*]Cockpit camera views for Opponent faction ships are not properly configured, best to use 3rd person view if flying these, for now
[*]Certain vessels can potentially get stuck on each other during collisions due to their concave geometry
[*]Autospeed match 'close' setting does not work as expected
[*]Turret gunners are trigger happy generally firing too early and very likely to miss their target at longer distances on the initial trigger press
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[i]Added[/i]
[list]
[*]Skirmish: Create your own battles with team vs. team combat
[*]Added some new controller/joystick settings under Options > Interface.
[*]Wingmen monitoring for in-flight HUD
[*]Forward Thrust Override and Reverse Thrust Override keybindings (ignores any speed restrictions)
[*]Speed restrictions removed from Lateral thrusting, you can now thrust indefinitely to your own detriment
[*]New targeting keybindings: Target hostile attacking you, Target hostile attacking your target, Clear current target, Target next/prev subsystem, Target next/prev turret
[*]Auto-Targeting. When enabled the current target is destroyed or leaves the area the next closest hostile target will be selected
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[i]Changed[/i]
[list]
[*]Reduced maximum speed and thrust forces by 50% for all current ships
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[i]Fixed[/i]
[list]
[*]Lens flare inconsistent in first-person view flight
[*]The Last Used View value was not being set when the player toggled between perspective views
[*]Options > Game > Camera Sway: is not being applied the first time entering a mission
[*]Zeroed out near zero translation/rotational velocities
[*]Mouse Flight Cursor appears in front of Controller Mapping screen
[*]FPS counter will remain if it's enabled in a mission and then the player restarts the mission
[*]AI Wingmen may not receive AI wingman orders when first spawned and will remain unresponsive
[*]Corvette debris now collide
[*]Player Wingman is not following the player when in Formation and there are enemies present
[*]1st Person view unintentionally disconnected from the player when they are accelerating/decelerating
[*]Pressing the Target Tracking keybinding gives a null reference error when the player does not have a valid target
[*]3rd person target tracking camera reverting to forward view before changing focus on to a new target.
[*]3rd person target tracking not resetting back to forward view when the current target is lost
[*]Debris translation stuttering
[*]Improved performance during missions
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