[b]Patch Notes 0.7.0[/b]
[i]Overview[/i]
[*]Turrets are now targetable and are disabled on 0 health with the ability to regenerate and re-active after a time
[*]Lots of fixes, improvements, and minor additions based on player feedback
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[i]Known Issues[/i]
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[*]Autospeed match 'close' setting does not work as expected
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[i]Added[/i]
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[*]Pressing F1 in any menu will open a help webpage
[*] First-time players will be presented with a popup box explaining the F1 functionality
[*]A popup box will appear on loading the game warning if the keybindings have been reset for existing players
[*]Feedback form button added to the main menu, which will open in your default web browser
[*]Added afterburner functionality to all playable ships
[*]Added a forward reticle to the flight HUD
[*]Repair time is now functional on the damage control panel
[*] Players' current target subsystems' health is displayed alongside the subsystem name on the target panel as a percentage
[*]Turrets will disappear on 0 health and re-appear when their health is fully regenerated after a time
[*]Skirmish Menu: Added skybox selection with a choice of 3 skybox backgrounds
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[i]Changed[/i]
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[*]Changed default controller bindings for keyboard: Afterburn (Tab), Nearest Attacker (CTRL+R)
[*]Adjusted sound effects volumes to use logarithmic roll-off, weapon audio effects should not feel as overwhelming
[*]Turrets are targetable once more
[*]Increased the angle on firing solution checks, as it was failing too much
[*]Doubled the subsystem damage for all projectile weapons
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[i]Fixed[/i]
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[*]Equipment Selection: The item will remain visible in the preview after equipping to an empty slot and then removing the item from the same slot
[*]Subsystem explosion damage is now applied from the source position, rather than the middle position of the parent ship
[*]Subsystems were not being damaged when the projectile has 0 primary damage (affected the railgun)
[*]Autocannon/16 incorrectly using Autocannon/8 Shells for less damage than intended
[*]Explosions were not applying falloff damage based on distance, and wrongly applied full damage within the explosive radius
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