Patch 0.7.0

[b]Patch Notes 0.7.0[/b] [i]Overview[/i] [*]Turrets are now targetable and are disabled on 0 health with the ability to regenerate and re-active after a time [*]Lots of fixes, improvements, and minor additions based on player feedback [list] [/list] [i]Known Issues[/i] [list] [*]Autospeed match 'close' setting does not work as expected [/list] [i]Added[/i] [list] [*]Pressing F1 in any menu will open a help webpage [*] First-time players will be presented with a popup box explaining the F1 functionality [*]A popup box will appear on loading the game warning if the keybindings have been reset for existing players [*]Feedback form button added to the main menu, which will open in your default web browser [*]Added afterburner functionality to all playable ships [*]Added a forward reticle to the flight HUD [*]Repair time is now functional on the damage control panel [*] Players' current target subsystems' health is displayed alongside the subsystem name on the target panel as a percentage [*]Turrets will disappear on 0 health and re-appear when their health is fully regenerated after a time [*]Skirmish Menu: Added skybox selection with a choice of 3 skybox backgrounds [/list] [i]Changed[/i] [list] [*]Changed default controller bindings for keyboard: Afterburn (Tab), Nearest Attacker (CTRL+R) [*]Adjusted sound effects volumes to use logarithmic roll-off, weapon audio effects should not feel as overwhelming [*]Turrets are targetable once more [*]Increased the angle on firing solution checks, as it was failing too much [*]Doubled the subsystem damage for all projectile weapons [/list] [i]Fixed[/i] [list] [*]Equipment Selection: The item will remain visible in the preview after equipping to an empty slot and then removing the item from the same slot [*]Subsystem explosion damage is now applied from the source position, rather than the middle position of the parent ship [*]Subsystems were not being damaged when the projectile has 0 primary damage (affected the railgun) [*]Autocannon/16 incorrectly using Autocannon/8 Shells for less damage than intended [*]Explosions were not applying falloff damage based on distance, and wrongly applied full damage within the explosive radius [/list]