[b]New features, improvements and bugfixes[/b]
[list]
[*]Playtest 2 added to Simulator Menu providing waves based compact against multiple opponents while assisted by a wingman
[*]Wignman can be assigned orders with default bindings F1 Break and attack, F2 Attack my target, F4 Form on my wing
[*]Turrets can now be given orders (Default 'O' key)
[*]Autocannon, Blaster, Artillery, and Railgun weapons available to select for turret and Corvette main guns
[*]Engine and thrusters visually represent the Reaction Control System doing its thing keeping you flying forward
[*]Main engines now stop thrusting when the RCS no longer needs to apply any forward thrust
[*]Added 3 new enemies (Corvette, Frigate, and Cruiser) ,each with their own models, available to be destroyed in Playtest 2 scenario
[*]New follow target camera (default '/')
[*]Camera view bindings now set to the keyboard Numpad (8 1st/3rd Front,4 Left,6 Right,2 Back)
[*]Reset Controller configuration to avoid control binding issues with this update
[*]All ships now have Thruster effects for rotation, acceleration, and deceleration
[*]Ship death explosions now more appropriate for the size of each ship
[*]Minor changes to warship AI to try and feel/act less 'dogfighter' (still uses Fighter Pilot AI)
[*]All available turrets now have 3D models for Single, Double, and Triple barrel weapons
[*]All Corvette primary guns now have a 3D model and can be seen rotating with the gun-tracking
[*]Each type of projectile weapon has its own visual and audio effect
[*]Projectiles scale according to distance to be always visible (especially when at great distances from the camera view)
[*]Arillery projectiles now cause explosive damage
[*]New high-quality skybox added to replace the previous skybox
[*]Huge changes to the ship and weapon selection screen
[*]Massive refactoring of codebase related to ships, equipment, and weapons which makes little difference to the player but a huge difference on the development side
[*]Fixed numerous bugs (most probably caused by refactoring of the codebase and adding new features)
[*]Fixed an issue with beam weapons not scaling correctly when fired (but you won't notice because beam weapons have been removed for now)
[/list]
Known issues:
[list]
[*]Muzzle flares missing from all weapons
[*]Irrelevant keybindings still listed in controller bindings (i.e. Power management)
[*]Primary weapons selection arrows wobble a bit when moving/rotating
[/list]