Playtest 2 (Release 0.2.0)

[b]New features, improvements and bugfixes[/b] [list] [*]Playtest 2 added to Simulator Menu providing waves based compact against multiple opponents while assisted by a wingman [*]Wignman can be assigned orders with default bindings F1 Break and attack, F2 Attack my target, F4 Form on my wing [*]Turrets can now be given orders (Default 'O' key) [*]Autocannon, Blaster, Artillery, and Railgun weapons available to select for turret and Corvette main guns [*]Engine and thrusters visually represent the Reaction Control System doing its thing keeping you flying forward [*]Main engines now stop thrusting when the RCS no longer needs to apply any forward thrust [*]Added 3 new enemies (Corvette, Frigate, and Cruiser) ,each with their own models, available to be destroyed in Playtest 2 scenario [*]New follow target camera (default '/') [*]Camera view bindings now set to the keyboard Numpad (8 1st/3rd Front,4 Left,6 Right,2 Back) [*]Reset Controller configuration to avoid control binding issues with this update [*]All ships now have Thruster effects for rotation, acceleration, and deceleration [*]Ship death explosions now more appropriate for the size of each ship [*]Minor changes to warship AI to try and feel/act less 'dogfighter' (still uses Fighter Pilot AI) [*]All available turrets now have 3D models for Single, Double, and Triple barrel weapons [*]All Corvette primary guns now have a 3D model and can be seen rotating with the gun-tracking [*]Each type of projectile weapon has its own visual and audio effect [*]Projectiles scale according to distance to be always visible (especially when at great distances from the camera view) [*]Arillery projectiles now cause explosive damage [*]New high-quality skybox added to replace the previous skybox [*]Huge changes to the ship and weapon selection screen [*]Massive refactoring of codebase related to ships, equipment, and weapons which makes little difference to the player but a huge difference on the development side [*]Fixed numerous bugs (most probably caused by refactoring of the codebase and adding new features) [*]Fixed an issue with beam weapons not scaling correctly when fired (but you won't notice because beam weapons have been removed for now) [/list] Known issues: [list] [*]Muzzle flares missing from all weapons [*]Irrelevant keybindings still listed in controller bindings (i.e. Power management) [*]Primary weapons selection arrows wobble a bit when moving/rotating [/list]