Pirate neutral ships. Balance and bug fixes

Stellar Warfare

Space RTS with base building and ship customization. Personal passion project. More than 200 available ships, weapons and modules to design your fleet with. Contains a small campaign, several single and multiplayer game modes and a coop game mode. Also contains Wave defense!

[h1]Quick summary[/h1] This major update brings new armed neutral ships to the game, tweaks to some resource rewards achievement related bug fixes and minor rework to both ship and projectile velocities. [h1]Pirates![/h1] Pirates, like transport ships, will grant killing reward to a players who dealt a last damaging hit to them. Unlike transports heavy armored and armed pirate ships will fight back and may easily destroy minor fleets. Both transports and pirates will now receive a reward boost that will depend on how time passed since the match started. Floating text displaying amount of resources granted to player now also works for neutral ships. [img]{STEAM_CLAN_IMAGE}/35421124/f2595534a96a1158bdc91d736c88c43d9cb8fd00.gif[/img] [img]{STEAM_CLAN_IMAGE}/35421124/761936656bf995585788f7da55561485490dc9cb.gif[/img] [h1]Slowing down[/h1] In order to improve on how different ships and weapons 'feels' in the game we decided to globally reduce speed of every ship and projectile in the game by 10-50%. Maps now feel slightly bigger, heavy ships and weapons heavier and light ships less annoying ;) [h1]Detailed patch notes *:[/h1] [i]* - some patch notes may be omitted for the sake of the post size. For more details, please join our discord, we post our dev logs there regularly[/i] [b]Additions[/b] [list] [*] Pirate ships now will be randomly spawned in most of SP and MP game modes [*] Floating text now displays for transport and pirate ships rewards [*] Cumulative pirate hunting achievements now available [/list] [b]Tweaks & changes[/b] [list] [*] Killing reward for transports and pirate ships now gets a bonus based on amount of time passed since the match started. 120 per 10 minutes for Transport ships and 300 per 10 minutes for Pirate ships. [*] All ships and weapons slowed down by ~10-50% [*] All projectiles 'lifetime' increased according to speed reduction they received [*] Arteus enhancer module speed bonus reduced to 10% from 15% [*] Engine booster module speed bonus reduced to 6 from 12 [*] Altered visuals on some projectiles [*] Altered spawn logic for campaign mission 6 "Alone, together" [*] Reduced amount of heavy ships spawned in campaign mission 6 "Alone, together" to balance out heavy ships being previously buffed [/list] [b]Fixes[/b] [list] [*] Applied additional logic that should prevent issue with weapons not switching a target when clicked target has a not optimal armor type [*] Fixed some PvP and building achievements that previously were unobtainable [*] Fixed Deep Space map not selectable in multiplayer lobbies [/list]