Space RTS with base building and ship customization. Personal passion project. More than 200 available ships, weapons and modules to design your fleet with. Contains a small campaign, several single and multiplayer game modes and a coop game mode. Also contains Wave defense!
[h1]Quick summary[/h1]
This major update brings new armed neutral ships to the game, tweaks to some resource rewards achievement related bug fixes and minor rework to both ship and projectile velocities.
[h1]Pirates![/h1]
Pirates, like transport ships, will grant killing reward to a players who dealt a last damaging hit to them. Unlike transports heavy armored and armed pirate ships will fight back and may easily destroy minor fleets.
Both transports and pirates will now receive a reward boost that will depend on how time passed since the match started.
Floating text displaying amount of resources granted to player now also works for neutral ships.
[img]{STEAM_CLAN_IMAGE}/35421124/f2595534a96a1158bdc91d736c88c43d9cb8fd00.gif[/img]
[img]{STEAM_CLAN_IMAGE}/35421124/761936656bf995585788f7da55561485490dc9cb.gif[/img]
[h1]Slowing down[/h1]
In order to improve on how different ships and weapons 'feels' in the game we decided to globally reduce speed of every ship and projectile in the game by 10-50%. Maps now feel slightly bigger, heavy ships and weapons heavier and light ships less annoying ;)
[h1]Detailed patch notes *:[/h1]
[i]* - some patch notes may be omitted for the sake of the post size. For more details, please join our discord, we post our dev logs there regularly[/i]
[b]Additions[/b]
[list]
[*] Pirate ships now will be randomly spawned in most of SP and MP game modes
[*] Floating text now displays for transport and pirate ships rewards
[*] Cumulative pirate hunting achievements now available
[/list]
[b]Tweaks & changes[/b]
[list]
[*] Killing reward for transports and pirate ships now gets a bonus based on amount of time passed since the match started. 120 per 10 minutes for Transport ships and 300 per 10 minutes for Pirate ships.
[*] All ships and weapons slowed down by ~10-50%
[*] All projectiles 'lifetime' increased according to speed reduction they received
[*] Arteus enhancer module speed bonus reduced to 10% from 15%
[*] Engine booster module speed bonus reduced to 6 from 12
[*] Altered visuals on some projectiles
[*] Altered spawn logic for campaign mission 6 "Alone, together"
[*] Reduced amount of heavy ships spawned in campaign mission 6 "Alone, together" to balance out heavy ships being previously buffed
[/list]
[b]Fixes[/b]
[list]
[*] Applied additional logic that should prevent issue with weapons not switching a target when clicked target has a not optimal armor type
[*] Fixed some PvP and building achievements that previously were unobtainable
[*] Fixed Deep Space map not selectable in multiplayer lobbies
[/list]