Pirate neutral ships. Balance and bug fixes

[h1]Quick summary[/h1] This major update brings new armed neutral ships to the game, tweaks to some resource rewards achievement related bug fixes and minor rework to both ship and projectile velocities. [h1]Pirates![/h1] Pirates, like transport ships, will grant killing reward to a players who dealt a last damaging hit to them. Unlike transports heavy armored and armed pirate ships will fight back and may easily destroy minor fleets. Both transports and pirates will now receive a reward boost that will depend on how time passed since the match started. Floating text displaying amount of resources granted to player now also works for neutral ships. [img]{STEAM_CLAN_IMAGE}/35421124/f2595534a96a1158bdc91d736c88c43d9cb8fd00.gif[/img] [img]{STEAM_CLAN_IMAGE}/35421124/761936656bf995585788f7da55561485490dc9cb.gif[/img] [h1]Slowing down[/h1] In order to improve on how different ships and weapons 'feels' in the game we decided to globally reduce speed of every ship and projectile in the game by 10-50%. Maps now feel slightly bigger, heavy ships and weapons heavier and light ships less annoying ;) [h1]Detailed patch notes *:[/h1] [i]* - some patch notes may be omitted for the sake of the post size. For more details, please join our discord, we post our dev logs there regularly[/i] [b]Additions[/b] [list] [*] Pirate ships now will be randomly spawned in most of SP and MP game modes [*] Floating text now displays for transport and pirate ships rewards [*] Cumulative pirate hunting achievements now available [/list] [b]Tweaks & changes[/b] [list] [*] Killing reward for transports and pirate ships now gets a bonus based on amount of time passed since the match started. 120 per 10 minutes for Transport ships and 300 per 10 minutes for Pirate ships. [*] All ships and weapons slowed down by ~10-50% [*] All projectiles 'lifetime' increased according to speed reduction they received [*] Arteus enhancer module speed bonus reduced to 10% from 15% [*] Engine booster module speed bonus reduced to 6 from 12 [*] Altered visuals on some projectiles [*] Altered spawn logic for campaign mission 6 "Alone, together" [*] Reduced amount of heavy ships spawned in campaign mission 6 "Alone, together" to balance out heavy ships being previously buffed [/list] [b]Fixes[/b] [list] [*] Applied additional logic that should prevent issue with weapons not switching a target when clicked target has a not optimal armor type [*] Fixed some PvP and building achievements that previously were unobtainable [*] Fixed Deep Space map not selectable in multiplayer lobbies [/list]