Space RTS with base building and ship customization. Personal passion project. More than 200 available ships, weapons and modules to design your fleet with. Contains a small campaign, several single and multiplayer game modes and a coop game mode. Also contains Wave defense!
This small update features the beta version of the highly requested Fleet Loadout feature, minor bug fixes, and a new ship chassis.
[img]{STEAM_CLAN_IMAGE}/35421124/951acd5f07c7411cadb7b554cb7f44bcad1b8bbd.gif[/img]
[h2]Fleet loadout save/load[/h2]
I've got help from Kial, a developer enthusiast who was able to write a system allowing players to save, rename, and load different fleet loadouts in the Fleet editor menu. It may be rough around the edges at this moment, but it works.
Please feel free to share your feedback in discussions.
[h2]Fixes and Changes[/h2]
[list]
[*] Added a quick fix for the main menu BG scaling on non-16:9 monitors..
[*] Rebalanced difficulty in campaign mission 2 to make it easier for new players.
[*] Fixed pirate ships not giving rewards to non-host players in multiplayer game modes.
[*] Fixed some modules having errors in descriptions and missing icons.
[*] Fixed End of Days having a too slow turn rate.
[*] Storage facilities are now slightly cheaper.
[*] Updated various projectile visuals.
[*] Improved the natural projectiles.
[/list]
[h2]What we are working on right now[/h2]
Now, allow me to share what is currently in active development. No promises on when these might be added since some changes are quite heavy and we will need to test them thoroughly.
[b]Additional modding features and Steam Workshop integration[/b] are already being tested in the playtest game version. Project backers and active community members are the ones who have access to it.
[b]The Fleet loadout selector[/b] will be polished for better user experience, tested with Linux-based systems, and potentially accessible in some places outside the Fleet Editor, such as match lobby menus.
[b]The scenario difficulty selector[/b] will allow players to choose how challenging campaign missions will be for them. We are discussing the best way to implement this feature.
[b]The save/load system for single-player game modes[/b] has been in development for a long time. Hopefully we can add this to a build soon. For now it requires further testing.