Piko Patch Notes - Version 0.18 - March 5th

Piko Piko

Take control of Piko, our hammer wielding heroine, as you bash things up with a big hammer in this cute Anime-styled 2D metroidvania-inspired adventure! Uncover mysteries! Beat the bad guys who do naughty things! Explore the Piko Piko world with her floof fox friend!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif[/img] [h1]Patch Notes[/h1] [list][*]Fixed instance where Nyan says "JUMP!" twice in a row. [*]Added new SFX for when Piko takes her hammer from her house. [*]Fixed Teacher-Sensei's dialog bubble from being cut off the screen. [*]Fixed Nyan's helmet light so that it properly shines in Elizabeths face during post fight dialog scene. [*]Fixed light source around Piko's body. [*]Fixed the crash / softlock that would happen if you died on the boss in the tutorial. [*]Fixed the issue when the player would get stuck by entering Hideki's boss room a second time. [*]Fixed being unable to navigate the option screen with a controller. (Button functionality still being adjusted as functionality still not consolidated for all screens. [*]Fixed PRESS START on the pre-game settings menu. [*]Fixed the softlock that would occur if player continuously pressed attack during the Nyan / Piko reunited event underground. [*]Fixed the malfunctioning Nyan robot event will cause the game to soft-lock if the player ignores the robot and walks off the map. [*]Fixed issue where If Piko dies in the lava right after she defeated Yutaka, the game will take her back to the save point. [*]Fixed issue where pots could only be broken by the drill attack. Pots will now break from normal and drill attacks. Plus have a small chance to drop money also. [*]Added a new simple Tutorial to the game. (Before Piko wakes up in her house) [*]Fire Area has been redesigned to make it easier to navigate. [*]Added proper functionality to Bicycle NPC event so player can unlock the correct achievement. [*]Added pick up items to certain areas of the map. For example "Speed Up" which permanently increases Piko's movement speed. (A lot of this is still being adjusted and subject to change) [*]Removed the Uppercut attack functionality from default use. [*]Removed the jumping charge drill attack functionality from default use. [*]Various of other smaller minor bug fixes. (We have managed to close out around 50 issues with our tracking database!) *There are still other issues in the game currently but please do rest assured that we are doing our best to get things cleaned up as fast as we can! Currently the "EXIT TO MENU" in game pause menu option does not work also. As functionality had to be changed last minuted from the PAX build, that also included full save data wiping for demo play purposes. Also one large issue that we are looking into with this current build is that the SFX / Music volume levels are really low even when adjusting the slider on the pre-launch options menu. But we will be sure to have that fixed for the next build as soon as possible and do apologize about the trouble in advance. ****** To all our Piko Piko fans, First off we would like to give our most sincere apologies for the long delays with the latest update. As you can see by the version number we have jumped a few versions due to some major issues with previous builds that took some time to fix. One of the largest issues too that should be working correctly is the inability to progress out from the underground town due to the Neko event not triggering correctly. There were various problems with how the event flags were not working correctly to trigger the event where you bring back ingredients to Neko, which then triggers the event that allows the player to leave the underground. Although currently in this build, shortly after the game will end with a thank you for playing the early access build screen. The proper events after this are still being adjusted so that people will be able to proceed correctly to the new zones for the next build. As you can see there have been various other fixes made, though we are still trying to continue to find and resolve issues where Piko can become stuck in the terrain. We had received a lot of positive / constructive feedback from users during our time at PAX East and we thank those who came to visit us! As always we give our must humble thanks for all of your patience and support! For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/