Phantom Abyss - Brace for the Invasion Update!

Phantom Abyss

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.

[img]{STEAM_CLAN_IMAGE}/40573818/5f8990f461a4c2543632e964417f81a4c503b32f.png[/img] Hello adventurers! Today, we’re delivering another update designed to make your exploration runs cooler and more challenging. We’re calling this one The Invasion Update, and it includes new enemies, new relics, more phantoms, and even more traps! [previewyoutube=ErYRx0FaG5w;full][/previewyoutube] Based on community feedback we have restructured temples and made them all single-path. Rather than using a bunch of branching paths leading into the inferno, you will now start alongside all other players on Floor 1. We have also recreated Relic rooms in Ruins and Caverns. Relic Rooms can now contain multiple relics, but you may find yourself confronted with nothing more than a bag of sand if luckier looters beat you to the prize. The Inferno still has a single relic, and picking it up is the only way to free the phantoms and seal the temple forever. The Invasion Update also includes new Homing Bomb enemies who will chase you down and explode on impact, and Defenders who will be the end of everyone who comes too close. New Floating Mines and Dart mines will provide yet another explosive moment to your grand adventure. As an added bonus, Phantom Abyss is available at 25% off until September 27th. https://store.steampowered.com/app/989440/Phantom_Abyss/ We are dedicated to expanding Phantom Abyss even further throughout Early Access, so make sure to share your thoughts, feelings, and wishes with us in the comments and on the forums. P.S. In case you missed it, check out episodes 1-3 of Ask the Abyss, our weekly community Q&A. If you have questions you'd like answered on the stream, don't hesitate to reach out via the official Phantom Abyss Discord server: https://discord.gg/phantomabyss [previewyoutube=FENFapaR-4E;full][/previewyoutube] [h1]Full changelog[/h1] [b]Temple restructure [/b][list] [*] Temples no longer converge in inferno. Everyone starts with you on floor 1. [*] Ruins and caverns relic rooms contain multiple relics. [*] A player claiming a relic will leave behind a sandbag. [*] Only claiming an inferno relic will now seal a temple. [*] Loading screen has been updated to reflect the restructure [/list] [b]New traps and enemies [/b][list] [*] New variations of spinning blades [*] Homing bombs [*] A new enemy type that will chase you down. [*] Defenders [*] A new enemy type that will lunge at you. Tethered by a short leash. [*] Floating mines [*] Tricky patterns to dodge and avoid. [*] Dart mines [*] Will explode when it senses someone or something into a barrage of darts [*] New sliding and bouncing sections [/list] [b]Misc[/b] [list] [*] Improved performance with various traps and rooms. Further phantom improvements to come! [*] Some particularly difficult rooms will no longer spawn in the Ruins. [*] Updated the colours of some relics [*] Updated audio in rotating rooms [*] Fixed various issues in certain rooms [*] Fixed players sometimes getting stuck in pits [/list]