DISCONNECTION ERRORS FIXED!

Phantom Abyss

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.

A massive thank you to everyone playing the game. We’re overwhelmed by the responses! New in this patch: [*] LOTS of disconnection issues have been fixed. [*] Major issues of disconnecting between floors, and disconnecting claiming a relic should now be fixed! [*] There is one edge case disconnection issue that we’re aware of that will be fixed soon. [*] Fixed whips not appearing for purchase [*] Fixed keys not appearing in large chests sometimes [*] Fixed some colours in the caverns and inferno [*] Fixed the eye of agnoy not actually upgrading as he gets angrier [*] Fixed the Twitch whip appearing when it shouldn’t [*] Updated safe fall animation [*] Keys in the relic rooms for caverns and inferno are a bit more difficult to find/reach. (they still contain the same amount of keys though!) [*] Fixed shrines to give blessings properly (shouldn’t brag about your MANY blessings as much) [*] Players can no longer use share codes from older game versions (this causes problems) [*] Victory screen now correctly tells you the keys you earned in a run [*] Fixed a whole bunch of misc level issues [*] Improved performance [/list] Thank you to everyone once again. Things have been a bit hectic here as we've been focusing hard on fixing disconnection issues. Moving forward we're looking forward to talking to the community more on actual features and changes that people want to see! We've got a lot of exciting ideas to share, and we'd love to hear your ideas too.