WARNING: This game contains puns, dad jokes, flappy-bird-like-arcade-minigames, breaking of the 4th wall and jabs directed at tryhard-overly-serious-RPGS. Do not play if you hate FUN or would not like to strap in for a Hilarious quest for The Legendary Villain-Beating Artifact™.
Hear ye, hear ye, brave (and occasionally frustrated) warriors of Sir Whoopass! We’ve read your feedback, felt your rage in every ALL-CAPS COMMENT, and witnessed your noble battles against the true villain of the game: [b]Lag.[/b]
After a mighty quest involving caffeine, bug-slaying, and no small number of spells (a.k.a. code fixes), we’ve summoned forth [i]The Lag-Slayer Update[/i]! Now, instead of jittering around like a caffeinated Orc Hipster on Cattucino, you’ll be gracefully gliding through battle at speeds even The Legendary Villain-Beating Artifact™ would envy.
What’s new, you ask? The optimizations mainly affects the Overworld which was the rage-quitting machine; here's a summary on what you can expect in this update:
[list]
[*][b]Smoothness & Stability:[/b] Fewer frame drops and higher framerate, so your sword swings look like deadly bullets. Reworked the Overworld to increase framerate and reduce memory usage.
[*][b]AMD Fixes[/b]: The 2nd biggest villain was AMD CPU's and GPU's which suffered an unnecessary amount. Now it should process as fast as a cowardly Orc Noob fleeing Sir Whoopass himself.
[*][b]Player movement[/b]: A "feature" allowed Sir Whoopass to move slightly less quick depending on camera angle - now you run with full grace no matter what camera angle.
[/list]
So dive back in, wield your mighty weapons and show those enemies what the Sir Whoopass experience feels like. And remember, fellow whoopers, keep the feedback coming. Who knows? We might just polish this game so hard it could pass as Sir Whoopass’s armor.
Happy slaying,
The Sir Whoopass Team 🏆