Pegasus sequel development update 4

Pegasus-5: Gone Astray

You are a new recruit aboard a trade ship, set to make a standard route. However, things go wrong and the ship gets lost in space. You will need to build rep with your crewmates, make hard decisions, and avoid organized gangs operating in space in order for you and your crewmates to get through this.

Hello everyone! I hope you've all had a great start to 2021, irrespective of the crazy situation in the world. Before I go on with this update, perhaps I should wish you all a happy 'Snares of Ruin' release day, which came out 3 years ago today, and from the positive reception it had, it substantially changed the direction of the games I've been making these past 3 years! So, in this update I wanted to show you some of the 3D images of the in-game scenes. Since I've been making these in Daz3D software, I didn't need to hire an artist to do each individual image and only really needed to buy different 3D assets such as clothes and props for the scenes. This has been very efficient budget-wise. For this reason, I decided to put in more romantic scenes in the game, all done with 3D images. And by romantic scenes I don't just mean erotic ones, but also just casual dates and times spent with a romantic interest. On top of this, as mentioned previously, some of the main story scenes are also being done this way as 3D images so to create a more immersive atmosphere of the game's cyberpunk world. Top down 2D view has its limits in conveying the atmosphere, and these limits can be overcome with nice 3D images, I believe. [img]{STEAM_CLAN_IMAGE}/33084941/54c23fd2070fe2f4182ef0b319412902ca12cd9b.png[/img] Thank you for stopping by to read this update. For now I am still hoping to release the game in spring this year, but if necessary, I might push the release date a bit further just so that the game can be as good as possible and does not feel rushed. Thanks for the support and all the best!