Pegasus sequel development update 1

Pegasus-5: Gone Astray

You are a new recruit aboard a trade ship, set to make a standard route. However, things go wrong and the ship gets lost in space. You will need to build rep with your crewmates, make hard decisions, and avoid organized gangs operating in space in order for you and your crewmates to get through this.

Hello everyone. It's been quite some time since I made updates on any of my game hubs, and development was indeed slow these months, not so much due to the virus situation, but more to do with work and other real life commitments. As some of you may know, I started development of Pegasus sequel late last year. Aside from lack of free time, I also was a bit undecided on some key aspects of the game and didn't want to rush it until I was sure with what the direction I'd be taking it in. However, it all has now fallen into place and the development is going at full speed. I originally expected to have the game come out sometime late this year, but now more likely it will be sometime early next year. Now I'd like to talk a bit about some things about the game and to share some screenshots with you. The story here will take place about a month after the events of Pegasus-5: Gone Astray. Unlike in the original, the events in the sequel will mainly be happening within a single city in a more urban environment. We'll have all of our crew members (I decided that canonically they all survive the events of the previous game) as well as plenty of new characters. [img]{STEAM_CLAN_IMAGE}/33084941/faf9cc12969a5049a1d0b5eb444b80015ac539b4.png[/img] This time round we'll have 2 playable characters. In addition to Edan, the main protagonist of the original game, we'll also witness some scenes from the point of view of a female protagonist Ethyra, who is related to Aleira and Elosys from the original game. Both will have their own unique romance options (as well as a choice to romance each other). I decided the gameplay will be a tad simpler. Instead of regularly levelling up our 4 core skills (Medicine, Technology, Athletics, Charisma), we'll simply pick two of them to be our main ones for the whole duration of the game's events (this goes for each playable character). [img]{STEAM_CLAN_IMAGE}/33084941/830c3a3d280f5c1d8a088618e7b95954a9b56bd9.png[/img] Last but not least, the visuals. Some of it will be different to the first game. The character busts during dialogues (as seen above) will have a more life-like look and done with the help of ePic Character Generator (+ some photoshopping). In addition to that, I've also recently gotten into Daz3D software and decided to put together the game's romantic scenes and some key story scenes as rendered 3D images for more immersion. [img]{STEAM_CLAN_IMAGE}/33084941/f61884ea137229dfd30f21b93e9ee36c3855124e.png[/img] Thanks for reading all the way to the end! I'll try to post new development updates every now and again when I have some juicy new stuff to share. All the best