You are a new recruit aboard a trade ship, set to make a standard route. However, things go wrong and the ship gets lost in space. You will need to build rep with your crewmates, make hard decisions, and avoid organized gangs operating in space in order for you and your crewmates to get through this.
Hello guys.
Thought it's time for another development update of Pegasus sequel. I've had more free time this summer than in the months before it and so managed to get a good pace on the game's development. In this development update I want to talk a bit about some of the gameplay mechanics that will be in the game, aside from the romance building that we've already talked about.
Firstly, during some of the areas, we'll get a choice to decide on which teammate or teammates to bring along. Usually it will be a choice out of 3-4 allies. This will have some effect on what we'll be able to do in the area. Some options will become available when we have a certain ally in the party. Of course there's no right or wrong combination of allies to bring. This is simply to provide variety on how some of the situations can be tackled based on who we bring along.
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Another system the game has is the morale system. Those who have played the first game would remember this. However, in the first game the morale was like a currency - you could spend it. Here morale is more like a variable and is used at times for skill checks. So, if the character has enough morale, they'll perform the action, and if not, then they won't perform it. These instances aren't too numerous so not to gate off the players from too many actions, but they will come up from time to time. The morale also plays a role in the romance-building. If we want to spend romantic time with someone with whom we've not built enough of a connection yet (romance points with that character are still low), then we might be able to convince them if their morale is high enough. Do watch out though - many things that we say and do in the presence of a character will affect their morale.
We've already covered the 4 skill attributes system in one of the previous development updates. That one has stayed the way it is from the start of the development.
A couple of other systems I've introduced into the game which I am a bit unsure about at the moment and need to put more work into are the suspicion system and the character health system.
Suspicion points we acquire if we do some actions that are considered criminal. Usually this involves things such as attacking and knocking out police officers. I am planning to have suspicion rating impact some of the late game events.
Character health only applies to the two playable characters - Edan and Ethyra. Some actions and situations cause us to lose some health points. If the character gets too injured over time, some of the actions will become gated off to them. The character health will never drop to zero to give us a game over. Rather it will just impact which actions will be available during the scenes.
Thanks for reading this far. I have something special related to the game that I'll hopefully showcase to you all pretty soon. Possibly in the next development update. Many thanks for the support!