Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out or hide and wish for daylight.
[h2]Patchnote #14 for Dark Hours (v0.6.14162) - 19/11/2024[/h2]
[h3]Gameplay[/h3]
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[*][b]Max Revive Fix:[/b] Fixed an issue where players could revive teammates even if the maximum revive count was set to 0.
[*][b]Polaroid Flash Fix:[/b] Addressed an issue where switching items during a flash event would prevent the flash from resetting.
[*][b]Ammo/Uses Decrease Update:[/b] Ammo and item uses now decrease only after the item's effect is completed, such as after taking a picture with the Polaroid.
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[h3]Monsters[/h3]
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[*][b]Blind Ghoul Targeting Fix:[/b] Resolved an issue where the Blind Ghoul would chase a player unrelated to the noise source.
[*][b]Stone Stalkers/Statues Interaction:[/b] Statues now interact properly with vault grids after destruction, avoiding partial lifting of a long metal grate.
[*][b]Stone Stalkers/Statues Fix:[/b] Resolved an issue where statues could become locked after being destroyed and then restored near players.
[*][b]Kissers:[/b] Kissers will be a little more present and more aggressive in the final phase of a game.
[*][b]Kisser and Egg Optimization:[/b] Applied multiple optimizations for kissers, eggs, and item-related blueprints.
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[h3]Level Design (LD)[/h3]
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[*][b]Piano Chair Adjustment:[/b] Adjusted the position and weight of the piano chair to improve player navigation.
[*][b]Bathroom Collider Tweaks:[/b] Adjusted walls and bathroom colliders to prevent softlocks.
[*][b]Electric Room Asset Fix:[/b] Fixed incorrect wall distances for some assets in the electrics and maintenance rooms.
[*][b]Vent Grid Position Fix:[/b] Corrected vent grid positions for proper alignment and better aesthetics.
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[h3]Interface[/h3]
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[*][b]Key Binding Presets:[/b] Added a dropdown menu for selecting AZERTY or QWERTY layouts, which now save the selected option and reset accordingly when the "Reset" button is pressed. When a key is changed, the dropdown menu is then set to "Custom".
[*][b]Minigame keyboard Fixes:[/b] Solved a bug preventing minigames to be done using WASD keys
[*][b]Controller Input Fixes:[/b] Resolved controller input bugs, including:
- Fixed gamepad "B" button dropping items when closing a minigame.
- Fixed issues with the directional pad's left button closing the inventory, which prevented menu navigation.
- Fixed input bugs with the left joystick when navigating menus.
[*][b]Steam Connectivity Warning:[/b] Fixed some false positives for Steam connectivity warnings at game startup.
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[h3]General[/h3]
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[*][b]NAT toggling:[/b] Activating Steam Network NAT toggling option to test network stability improvement, with less disconnections, for some players.
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