Patchnote #12 for Dark Hours (v0.5.13815)

Dark Hours

Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out or hide and wish for daylight.

[h2]Patchnote #12 for Dark Hours (v0.5.13815) - 13/11/2024[/h2] [h3]Gameplay[/h3] [list] [*][b]Trash Can Item Ejection:[/b] Adjusted the force direction when items are ejected from the trash cans to prevent items from getting lost behind walls or between the trash can and the walls. [*][b]Crouch and Shared Bag Interaction Fix:[/b] Resolved issues with crouch action when interacting with the shared bag. Now, players using toggle crouch will exit the shared bag in the correct stance, and players without toggle crouch will no longer experience unintended transitions. [*][b]Known Issues:[/b] A player body on the teambag can be difficult to revive [/list] [h3]Monsters[/h3] [list] [*][b]Blind Ghoul:[/b] Ensured that the Blind Ghoul snaps to the NavMesh if it starts moving from a non-NavMesh area, reducing issues with physics-related objects like chairs. [*][b]Monsters:[/b] Improvements of generic scripts of the monsters that could have disturbed their behaviours. [*][b]Known Issues:[/b] In rare cases the Banshee will not diseapear after killing a player. [/list] [h3]Level Design (LD)[/h3] [list] [*][b]Window and Wall Switch Generation Fix:[/b] Fixed an issue where windows could be generated behind wall switches, improving overall layout consistency. [*][b]Toilet Collider Adjustment:[/b] Modified toilet colliders to allow players to crawl between cabins and walls, preventing potential softlocks. [/list] [h3]Interface[/h3] [list] [*][b]Team Info Screen:[/b] Adjusted the layout of the team info screen for improved readability. [*][b]Spectator Screen:[/b] Added game objectives to the spectator screen. [/list] [h3]General[/h3] [list] [*][b]Lobby players fix:[/b] Fixed an issue where the lobby UI would not refresh when a player left or was kicked blocking a player slot. [/list]