The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Plankton now floats below the water surface!
Other alga fixes:
* The glitch with anchored algae at incorrect heights is now fixed
* When lowering the ocean level, all algae that are now on dry land die immediately
* Fixed that plankton particles were sometimes visible when the camera was above the water surface
* Plankton particles now have the correct size in the cladogram view
* Changed alga model growing speed, to have less of a 'jump' when the alga becomes an adult (was really noticable with the highest time speed)
Volcano fixes:
* You can no longer put volcanoes on top of each other
* The weird pink stages after placing volcanoes is gone
* You no longer get volcanoes next to the map if you change map size
* You can now click everywhere, even with the volcano cursor
World UI fixes:
* The button 'mutate' when looking at a creature works again (was always unavailable before)
* The animation 'buttons sliding in one by one from the top' is now played much more frequently
* The objective button for the scenarios is animating correctly again, so you can actually use it
Instinct view fixes:
* Decreases font size so you can see the full text for all labels
* The 'see color' color picker now shows above the instincts for the lower instincts, so it doesn't go below the screen
Plant editor fixes:
* The mount points no longer lose their position when rotating with WASD
* All leaves now perfectly attach to the stem or branch
Scenario fixes:
* Changed the soil stats for the greenhouse scenario so it is playable again
* Disabled the root tab in the plant editor for scenarios where it does not make sense
* In the first scenario where the alga holdfast is not unlocked yet, the labels are now also greyed out
Misc:
* I think I solved the problem where grass could evolve into giant individual grass plants