Patch: V1.02

Scavenger SV-4

Scavenger SV-4 is a highly replayable atmospheric first-person science fiction game. Part simulator, part roguelike, it has elements of action, combat, resource management, and a dash of horror. It is not quite like any game you have played before.

I've pushed another patch live. Patch notes: [list] [*]New button in Helm: [b]"Reset landing zone"[/b] - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentries or to continue a run after recall from a place where the rover was stuck. Your current LZ will show on the survey data map as an X. (Thanks Misery.) [*]Fixed: Land tiles could under rare conditions remain visible as ghosts when loading new maps, due to a math error. (Thanks Pat.) [*]Fixed: Sentries should no longer spawn within vaults, and vaults should no longer spawn encasing sentries. (Thanks Dalas3.14159.) [*]Fixed: You could click on the [b]"Continue game"[/b] button, even when it wasn't there. (Thanks Pat.) [*]Fixed: Leaving the Engineering terminal could latch the [b]"Force reboot"[/b] button on even after you had left, which was confusing. [*]Fixed: Minor spelling errors here and there. [*]Fixed: Clicking [b]"Recall"[/b] while holding rover drive controls could latch the rover drive power and heat demands on, until your next landing [*]Improved: Reduced the chances of top epilogue text overlapping bottom epilogue text. (Thanks Davis.) [/list] Pre-patch BuildID: 2496681 Post-patch BuildID: 2515674