Patch v0.0.7 Faction Skill Tree and New Abilities

Ferret Scoundrels

Let loose your inner swashbuckler with this Open World Adventure Pirate Game. Sail into unknown waters in search of grit, glory and gold. Become an infamous pirate, prolific tradesman, or respected general. Which discoveries, alliances, and treasures await you is your choice, captain.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34900097/ed2a492b238178687997981c4a43ac8278355a4e.jpg[/img] The following changes have been added in Patch v0.0.7 [h1]Decreased effect of waves on cannon firing.[/h1] This small change makes cannon shots far more accurate and predictable. [h1]Added Faction Skill Tree:[/h1] By pressing the F key you can now see the new Faction Skill Tree. This menu will show players all of the potential abilities they can unlock by leveling up a specific faction. This is just the first implementation of the skill tree and changes will most likely be made in the future. In order to unlock a new skill you must travel to a faction representative and ask them about your faction perks. You can only change your skills from these NPC's however you can equip a skill to your ability bar at anytime. You can only have one ability active per tier for each faction. You will now no longer gain new flags and abilities by default when you level up your faction. If you lose a faction rank it will disable the ability, however the ability will still be selected and will re-enable when you regain your faction rank. [h1]New HUD elements:[/h1] We have added several new HUD elements. To hide and unhide these new elements simply toggle the tab key. [b]Ability Bar: [/b]Along with the new skill tree comes a new ability bar. This bar will allow you to cast the various abilities you will gain throughout your journey. To equip an ability simply drag the ability icon from the Faction Skill Tree Window onto the bar. To use the ability simply press the indicated key named on the slot. [b]Effects Bar:[/b] Along with the new skills come effects. You character can gain both positive and negative effects from their new abilities. [b]Compass:[/b] While sailing you will now see a new compass element. The compass conveys several pieces of information. The compass will show you the direction you are heading by the cardinal directions ring. The Arrow in the center of the compass shows you the wind direction relative to your ship. The Wooden bar wrapped around the top of the compass displays the current hp of your ship. [h1]Abilities: [/h1] We have added several new abilities as wells as converted some existing abilities to use the new Faction Skill Tree System. [b]Trade Flag: [/b] The Trade Flag allows you to trade with ports. You are unable to fire your cannons while flying the Trade Flag and also gain a bonus to Movement Speed. [b]Combat Flag: [/b] The Combat Flag allows you to attack ships with your cannons and loot enemy vessels. [b]Surrender Flag:[/b] The Surrender Flag signals that you no longer wish to fight. Ships that were attacking may cease fire and board your ship. While Surrendered you will travel slowly and repair your ship. [b]Pirate Flag:[/b] While flying the Pirate Flag, other pirate ships will see you as an ally. You will also be able to attack and loot ships. You generate double Pirate Faction while flying the Pirate Flag. [b]Admiralty Flag:[/b] While flying the Admiralty Flag, other Admiralty ships will see you as an ally. You will be able to attack and loot ships. You generate double Admiralty Faction while flying the Admiralty Flag. [b]Guild Flag:[/b] While flying the Guild Flag, you will receive all of the benefits of the Trade Flag and generate double Guild faction. [b]Ambush: [/b] Ambush will change your ships flag to the Pirate Flag, Threatening all nearby non-pirate ships, and will give you a 20% damage bonus for 15 seconds. You can cast Ambush only if your ship is not flying the Pirate Flag and if any nearby ship has not seen your Pirate Flag before. [b]Smuggler's Run: [/b] While you have illegal or stolen goods on your ship, your movement speed is increased by 25%. If you sell any illegal or stolen goods to a merchant you will gain an additional 25% movement speed bonus for 3 minutes. If you throw any illegal or stolen goods overboard or lose them to the admiralty, your ship will lose 50% movement speed and all movement bonuses from this skill for 3 minutes or until you successfully sell an illegal item to a merchant. [b]Terrifying Reputation:[/b] After you sink a ship, you will gain a bonus chance to steal a ship for the next 10 minutes. The bonus amount is based on the type of ship you sunk. Raft: +5% Sloop: +10% Galleon: +15% Manowar: +20% [b]Intimidate: [/b] While flying the Pirate Flag, you can Threaten a ship by looking at it and pressing the Interact Key. Enough Threat may cause ships to surrender to you or run away. Your Threat Amount is based on your Pirate faction points. [b]Brow beat: [/b] Items pillaged from a Surrendered ship are no longer considered Stolen. Illegal items are still considered Illegal. [b]Risky Maneuvers: [/b] Your ship will slow down and turn very quickly for a short period of time. [b]Pirate Legend: [/b] Your Intimidate ability recovers 30% faster. [b]Command Ship:[/b] You can now board other Pirate vessels and attempt to 'Convince' them to follow you. [b]Defense Pact:[/b] Fire off a flare to call upon your allies to join the fight against all nearby Pirates. In order to use this ability you must be using the Guild Flag and there must be at least one nearby Pirate. [b]Company Expansion:[/b] While flying the Guild flag and docking for the first time at an Uninhabited island you gain 50 Guild faction and 100 gold. [b]Quick To Run:[/b] Remove the move speed penalty for sailing while Surrendered. [b]Maritime Merchant:[/b] While flying the Guild flag you will now be able to board other ships and initiate business with them. Some ships might even give you valuable trade information about other islands [b]Acceptable Losses:[/b] Every time you throw an item overboard you have a small chance to have enemy ships leave you alone. Throwing cargo overboard gives you a 15% movement speed bonus that lasts for 30 seconds. [b]Sterling Reputation:[/b] If you sell at least 30,000 gold worth of goods in a zone you gain the Sterling Reputation Effect. This Effect will decrease the cost of upgrading and purchasing new ships by 1% per 100 guild faction. Leaving this zone causes you to lose this Bonus. [b]Business Magnet:[/b] You will find more valuable items throughout your journey. [b]Paid Protection:[/b] While flying the Guild flag you can pay a Guild ship to follow you and offer protection. [b]Tactical Retreat:[/b] Increases Movement Speed by 50% for 30 seconds. You will not be able to fire your cannons for the duration of this ability. [b]No Mercy:[/b] While flying the Admiralty flag, if you sink a Pirate vessel that is currently Surrendered, you gain extra Admiralty faction. [b]Swift Justice:[/b] When you are Damaged by a ship that you have not attacked, you gain 30% increased Damage, Repair Speed, and Turn Speed for 15 seconds. [b]Board And Search:[/b] You can board ships and attempt to confiscate any illegal or stolen goods you find. [b]Model Soldier:[/b] Whenever you board a ship and confiscate illegal cargo you will gain the Model Soldier Effect. When you turn in illegal or contraband items to the Admiralty you gain a 1% per 100 Admiralty faction chance to get a chest. This Effect is stack able and all stacks of this Effect will add together for your check. If you succeed or fail you will lose all stacks of the Model Soldier Effect. [b]Never Surrender:[/b] If your ship is at 30% or less health you will deal 50% increased damage and threat for 20 seconds. [b]Combat Repairs:[/b] While active you will heal 10 hp per second, but your cannons will deal 50% reduced damage for 30 seconds. [b]Outrank:[/b] You can attempt to order any Admiralty ship to follow you. [h1]Item Rebalance:[/h1] All items have had their value and rarity balanced. In general more valuable items should be rarer and there should be more diversity in prices between items. [h1]Bugs:[/h1] Fixed bug where enemy ships were not boarding the player in the tutorial properly. Fixed bug where docking at the ship merchant would break the tutorial.