Patch V 1.1.3.0

Arms Trade Tycoon: Tanks

Arms Trade Tycoon: Tanks is a unique combination of tank design and tycoon game. It puts you in charge of an arms trading company specialized in tanks from WWI to the modern era. Research, design, sell and follow your tanks in battle to make your own history!

Greetings, Arms Dealers! [b]1.1.3.0 Patch[/b] is finally available for you! This patch introduces a lot of changes to the game with the focus on [b]tank contracts[/b] and [b]relation building[/b] with the customer countries. The tank design process has also been revisited, allowing players to [b]tweak the armour protection[/b] of structural components and making tank [b]“cloning”[/b] a more playable option. More efforts have also been spent on the QoL side, with the most prominent ones being the possibility to [b]advance time from anywhere[/b] in the game, [b]addition of various filters and sorting options[/b] and enriching multiple tooltips with useful info. Components have been the subject of a major overhaul, resulting in [b]more variation between individual modifications[/b]. As always, we also did a good portion of [b]bug hunting and corrections[/b]. Please, have a look at the complete Patch details below or check the update note directly from the game. Last but not least, the [b][u]next update (1.1.4.0)[/u][/b] will finally introduce something that many have been requesting - a totally new content, the [b]Interbellum tanks[/b]. The tanks that will be added are an interesting mix of rare and iconic tanks from the Interwar epoch and we truly hope that you will enjoy them as you progress through the game. [img]https://i.postimg.cc/43n3pSS3/Vickers1-Mark8.png[/img] The team is working diligently to bring you the [b][u]next update as soon as possible[/u][/b]. However, in order to ensure a polished and high-quality release, we must shift the timeline slightly. You can expect the update to be available in the near future. We greatly appreciate your continued understanding and patience. FunGI Team [b]Update 1.1.3.0 content:[/b] [b]Features:[/b] [list] [*] Country diplomacy is revisited. A new, tier reputation system is introduced with various negotiation options coupled to reputation tier of the country [img]https://i.postimg.cc/YChLM0z0/Diplomacy.png[/img] [*] Reputation points are added to the game. These points are acquired by successful fulfilling the contracts, generated by several new facilities, administrator perks or attained as achievement rewards [*] Armor thickness of structural components is now adjustable from the Engineering Bureaux. Note that extra protection comes at higher mass and production costs! [img]https://i.postimg.cc/15RN7Jgp/Armor.png[/img] [*] Contract system is revisited: [list] [*] Contract lobbying is now introduced. Depending on your reputation Tier with the contract, you can initiate limited number of tank contracts if the conditions are met. This feature is accessible from the diplomacy screen of the corresponding country [*] Introduced cancellation mechanics. Now, you can cancel, at any time, the accepted contract and monetise delivered tanks at the cost of the cancellation fee. Note, this fee is dynamic and will increase as the contract approached the deadline [*] Introduced delay mechanics. Now, you can miss several days past the promised deadline at the cost of the delay fee. This fee depends on the promised amount of tanks and agreed price. Note, maximum delay is currently set at 30 days [*] Contracts now feature not only focus groups but also focus attributes that are deemed more important for the employed tank roles. Make sure to comply to contracts requirements to maximize the attractiveness of your tank designs [*] Added multiple tooltips and explanation, providing details for all new contract features [img]https://i.postimg.cc/g2QXJpgD/Contracts.png[/img] [/list] [*] Revisited attribute contract requirements, effectively eliminating inconsistent attribute requests [*] New type of contract, Upgrade contract, is introduced. This contract is triggered if the employed tank design has been deemed outdated and will allow the player to upgrade the equipment of the already formed tank regiments [*] Age for tank’s components and design is introduced and coupled to the Upgrade contract mechanics [*] 7 new tank roles have been added to Britain allowing for more variation in country’s contract demands between various playthroughs [*] Added new Administrators to the game [*] Added Filters and Sorting options for Design and Engineering scenes [img]https://i.postimg.cc/R0t3JY8z/Filters.png[/img] [/list] [b]Changes:[/b] [list] [*] Time progression can now be activated from any scene, including “Global Map”. There is no longer need to go outside to the “Factory View” to access the Time control! [*] Man hour cost of the cloned tank design is now proportional to the amount of changes introduced in the tank. A minimum cost is though always applied. [*] “Clone” button is now locked for designed that have not been completed [*] Administrator hiring is now a part of diplomatic negotiation and, as such, moved to diplomacy screen [*] Restyling of tank crew members has been performed. Each role has unique uniform and player is given an opportunity to select the crew member face [img]https://i.postimg.cc/tCrnKWP8/Crew.png[/img] [*] Revisited Trophies: [list] [*] Purchased trophy tanks now disappear from the diplomacy window [*] Each trophy tank displays how many new, undiscovered tank components it holds to simplify the decision [/list] [*] Monetary and reputation income for Supply, Re-stock and Upgrade contract has been revisited: [list] [*] Supply contract yields maximum reputational and average monetary gains [*] Re-stock contract yields high reputational and high monetary gains [*] Supply contract yields average reputational and very high monetary gains [/list] [*] Clarified cost requirements for the corresponding scene (For example: engineering cost in Engineering scene) [*] Display explicitly the chance of the resource delay in the Warehouse [*] Success score is now coloured directly in “red” or “green” after the insight info on the competitor offer is purchased [/list] [b]Fixes:[/b] [list] [*] Removed rival tanks design that we not respecting the max weight limits [*] Fixed the bug when tanks had different attributes between the design and the contract scenes [*] Fixed the bug that was causing defect corrections to be unaccounted for contract attributes [*] Correct the issues that caused the killed soldiers to be "resurrected" after a draw battle outcome [*] Addressed a mini-tutorial bug that sometimes caused a crush when transitioning to scenes after pressing the "Proceed" button [*] Fixed the issue causing tank attributes in Production building to display the attribute without defects penalties [*] Corrected the glitch that broke the UI on some occasions after creating and instantly removing tank design [*] Corrected in-game patch notes layout fixed [*] Fixed missing recoil modifications on some weapons [*] Fixed snapshot maker. Hide ghost design when snapshot in progress [*] Secured contracts not give points in Achievement Score [*] Fixed an issue with the “” marker when cloning a tank design and clicking on the save/assign button to the original design instead of the cloned one [*] Addressed the issue causing the design components to be reset when reselecting the hull [*] Fixed the bug that, upon loading a save game, led to wrong number of the unread contracts [*] Fixed an issue with the delayed tank shipments [*] Fixed a bug when several Admins perks were not properly affecting the corresponding processes [*] Resolved an issue that, upon loading a save game, highlighted two buttons on the time controller (x1 and x10) [*] Fixed a bug with failed create component preview for Armoured Plate [*] Resolved a bug triggered by clicking the “cross” in the incident window message [*] Fixed an exploit that resulted in full refund of the design cost if the player double-clicked the "Save" button on a cloned design [*] Fixed black colour of tanks when playing on low quality [*] Fixed an issue that caused the cloned component to “lose” some modification on the component picture [*] Fixed random wrong sockets cam position [*] Added gun depression/elevation for the 75mm Blockhaus-Schneider Gun in a Sponson of a British Tank [*] Unified date format for all scenes and windows [*] Corrected application of building attributes on corresponding processes [*] Fixed the camera for Central Cab MK2 component [*] Fixed the issue that caused the facility card to remain visible even after closing the card [*] Added missing defects penalties in the Workshop mode [*] Corrected ricochet success phase text in Tactical battles [*] Re-aligned the numbers in several UI elements [*] Fixed the issue with wrong value of the attribute group sum in contracts [*] Added description in the Military Campaign centre [*] Fixed non-matching Mark 8 running gear with tracks [*] Added missing “tank fame” in the Tank card [*] And many more minor bugs…. [/list] [b]Balance:[/b] [list] [*] Major revisit of all component modifications. Most importantly, modifications now yield a combination of positive and negative attributes. In practice, this means that for specific tank roles, the older tank modifications might be sometimes preferable! [/list] [b]Missing text and typos:[/b] [list] [*] Fixed discovered and reported typos and added missing text descriptions [/list]