Patch V 1.1.2.0

Arms Trade Tycoon: Tanks

Arms Trade Tycoon: Tanks is a unique combination of tank design and tycoon game. It puts you in charge of an arms trading company specialized in tanks from WWI to the modern era. Research, design, sell and follow your tanks in battle to make your own history!

Greetings, Arms Dealers Another Patch is here! This patch introduces a [b]Workshop[/b], a sandbox mode where you can design, and test drive your tanks freely using all parts in the game. Another [b]optimization round[/b] was conducted effectively reducing loading time even further. Other changes include multiple QoL changes, Bug fixes and remaining correction of typos. Please see the complete Patch details that is available below but also can be accessed directly from the game. In the meantime, we continue to progress towards Interwar content update that is expected to land before the summer. Thank you for your patience with us. FunGI Team [b]Patch 1.1.2.0 content:[/b] [b]Features:[/b] [list] [*] Added the Workshop, a sandbox mode where you can design and test drive your tanks freely using all parts in the game [*] Introduced patch notes directly in the game. From now on, all updates will be available directly from the game lobby [/list] [b]Fixes:[/b] [list] [*] Fixed incorrect component displaying in Engineering in progression block [*] Fixed UI bug when the game speed resets to x1 after exiting from the test drive [*] Fixed duplication of tank design cards in Design [*] Fixed incorrect filtering of Expendables in Design [*] Added requirement to add expendables to tank design [*] Fixed UI layout error in Administration building for wide screens [*] Fixed error "Failed to get process model by ID: -1" caused by time playing in "Contracts Center" [*] Fixed incorrect save file loading after button "Load" was clicked [*] Fixed incorrect of Save button doesn't work in Engineering\Design [*] Fixed. Unable to retrieve image reference caused by incorrect image loading [*] Fixed. The engines sound does not work from time to time during the test drive [*] Fixed the bug when killed soldiers were "resurrected" after a draw battle outcome [*] Fixed a bug causing the Bank loan to stop being repaid [*] Improved smoke textures [*] Fixed the bug causing wrong dates to be displayed in bottom panel of Design, Engineering and Reverse-Engineering building [*] Adjusted the ramp angle in Test drive [*] Corrected process behaviour in Research building after fire accident [*] Fixed a camera bug in Design when the camera was losing the focus on the selected slot [*] Fixed a bug with selected paint in the Design window [*] Fixed miss-alighted St. Chamond and Whippet tracks on test drive [*] Fixed miss-alighted St. Chamond and Hornet tracks on test drive [*] Fixed miss-alighted St. Chamond and Uberlandwagen tracks on test drive [*] Fixed miss alighted LK2 Krupp hull and Whippet tracks on test drive [*] Fixed miss-alighted Schneider CA1 hull and Char Renault tracks on test drive [*] Correct behaviour of SA-18 Cannon, no longer an “auto-gun” [*] Fixed rotation of road wheel, sprocket and idler wheels for Uberlandwagen running gear [*] Fixed intersection between tail-wheel and running gear for rhomboidal hulls [*] Fixed intersection between unditching beam and running gear for rhomboidal hulls [*] Corrected a bug that allowed to regain 30 days bankruptcy grace period by exploiting continue the game [*] Fixed gaps for buildings menu caused absence of scrolls bar [*] Corrected protruded weapons for several tank hulls [*] Fixed an issues when Hotchkiss 1909 MG couldn’t aim vertically when mounted on Hornet hull [/list] [b]Changes:[/b] [list] [*] Conducted another optimisation round. Loading time between various game scenes is significantly reduced [*] Added settings window to game lobby [*] Expanded in-game Manual and added a tutorial mode for new players [*] Added new contracts counter in the top bar under the "Contracts" button [*] Added campaign battle counter in the top bar under the "War Campaigns" button [*] Introduced “unread\new” markers for various UI elements to simplify identification of new events/items [*] Introduced resource “subsidy” during the Bankruptcy period - The Government covers the resource delivery expenses. This allows players to continue production activities even with looming Bankruptcy [*] Introduced tank delivery “subsidy” during the Bankruptcy period - The Government covers the tank delivery expenses. This allows players to fulfil the contracts even with looming Bankruptcy [*] Disabled difficulty change during the game session [*] Added clarifications for crew item in design (volume, weight and attribute points) [/list] [b]Balance:[/b] [list] [*] Added resistance requirement to all contracts [*] Rebalanced attributes for Schneider CA1 hull and Char Schneider [*] Added missing resistance to FT-17 and San-Chamond hulls [*] Added missing resistance attributes to all turret, tower and sponson components [*] Removed turret attributes from LK2 Krupp hull [*] Added missing alloy slot to LK2 Krupp and Schneider CA1 hulls [*] Corrected wrong attributes for “Riveted assembly Mk1” modification [*] Revisited attributes for Transmission MLE2 and MLE3 [/list] [b]Missing text and typos:[/b] [list] [*] Revisited Component and Modificator descriptions for all British WW1 research tree [*] "Tested Tank" status localization changed to "Approved" [*] Fixed missing tooltip description for "Localization Focus" [*] Fixed “Personal” typo [*] Fixed various typos for “Ricochet” [/list]