battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through a war-torn world.
A little behind on the rollout of patch 4.0.0. Testing will be this week and I plan to release the patch by end of March 2022.
A quick slice of what to expect in the patch:
[list]
[*] Fixed hard-crash deploy point selection bug.
[*] Rebuilt all campaign maps with entity, layout, and enemy updates.
[*] Refined several map objectives and added more environment detail.
[*] Fixed issue with AI death animations / model removal.
[*] 3D mech models for Hangar and Arming menus.
[*] 3D Player and Target HUD diagrams.
[*] Refactored AI stats per-difficulty level, reducing grind in earlier levels.
[*] improved AI pathfinding to get slightly better at cornering.
[/list]
and a few more items.
Stay tuned, its very much work in progress.