Patch Preview - 4.0.0

battleMETAL

battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through a war-torn world.

A little behind on the rollout of patch 4.0.0. Testing will be this week and I plan to release the patch by end of March 2022. A quick slice of what to expect in the patch: [list] [*] Fixed hard-crash deploy point selection bug. [*] Rebuilt all campaign maps with entity, layout, and enemy updates. [*] Refined several map objectives and added more environment detail. [*] Fixed issue with AI death animations / model removal. [*] 3D mech models for Hangar and Arming menus. [*] 3D Player and Target HUD diagrams. [*] Refactored AI stats per-difficulty level, reducing grind in earlier levels. [*] improved AI pathfinding to get slightly better at cornering. [/list] and a few more items. Stay tuned, its very much work in progress.