5.0.0 Full Release

battleMETAL

battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through a war-torn world.

[h2]BIG PATCH NOTES[/h2] ---------------- Almost 2 years in development, not bad for a 1-person team. There's a lot more work under the hood to achieve most of these items, but this is easiest to read highlight. I focused as best as possible on improving the quality of life items for players, smoothing out some rough edges. Content took a bit of a backseat, I did add 3 brand new campaign missions to round out the main campaign to 15 maps finally, but that's about the extend of what I can provide. This is a big enough change to warrant starting your game over from the beginning. Where possible your old save files should be ported to the new save-file format. I've also included a price drop! DEAD_HANDS getting more for less, quite a win-win. [h3]GAMEPLAY[/h3] -------- [list] [*] 3 Brand new maps, and 1 map rebuilt entirely from scratch. [*] all original 12 maps overhauled with extra detail and balance. [*] Ramshocks - can now hit mechs but will deal feedback damage. [*] Player can destory crystal map hazards. [*] Crystal hazard now plays particle effect when hitting player. [*] Player radar always set to [active] on-spawn. [*] Added Headlight for dark places, default bind is 'L'. [*] All mechs now have 3 'auto-config' slots. These are auto-populated based on player's CURRENT inventory availability, and split between 3 general roles. [*] Auto-configs can still be modified! they just won't save their modifications. [*] 'Wreckage' skins for mechs and vehicles to make the destroyed ones easier to see. [*] 'Shields active' and 'Shields disabled' particle effects for all units that have shields. [/list] [h3]UI[/h3] -------- [list] [*] Hangar menu uses numbers and icons for mech stats, no more bar graphs. [*] fixed aspect ratio for 2D elements, no more stretching. [*] 3D models for Hangar, Arming, Targeting views. [*] Player can toggle between 2D and 3D target armor diagrams. [*] Targeting arrow rotates 360 degrees on player's view to show target direction. [*] Fixed lock-on indicators. [*] Enemy variant abbreviations now show on targeting computer - ENE, BAL, etc. [*] Added 'Restart Mission' option to Pause Menu. [/list] [h3]BALANCE[/h3] -------- [list] [*] Maps have been rebalanced on a better difficulty curve. [*] Rotary Plasma - 2-shot burst. Burn effect now a chance of burning. [*] Flak - improved shield damage, and small-target damage buff. 3-rnd burst instead of 4. [*] Missiles - all missiles given damage buff against buildings / turrets. [*] PAC - increased damage. [*] SFGA - damage propagation to adjoining mech part. [/list] [h3]IMPROVEMENTS[/h3] ------------ [list] [*] Small improvement to mech piece damage algorithm. [*] Added 3D clouds and backdrops to every map. [*] Better Line of Sight detection for rendering game objects, better overall average FPS. [*] Some particle effects changed / enhanced. [*] Added rock-column obstacle that matches the biome they're in. [*] Better collision detecion on buildings and environment objects. [*] Dead units and buildings replaced with non-interactive wreckage, improves FPS and network load. [*] AI pathfinding tuned up a little. [*] Improved rain/snow particle generation. [*] Reduced code and function calls where possible. [*] Mech leg direction based on velocity and smoothly rotates to heading. [*] Save file format simplified and cleaned up. [*] Shield-hit effects cleaner and more readable. [/list] [h3]BUG FIXES[/h3] --------- [list] [*] Mech death animations and incorrect blown-off parts. [*] that annoying 'floating item' bug when mechs loses components. [*] Item divide by zero when running upgrade/downgrade. [*] Double-cockpit model issue. [*] Repair Bay not restoring player's ability to shoot. [*] Repair Bay consistency with functioning and repairing the correct pieces. [*] AI muzzle flash offsets. [*] Projectile trail offsets when first spawning. [*] AI targeting allied units that attacked it. [*] Save file unlocks actually fixed. [/list]