5.0.0 - update #2

battleMETAL

battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through a war-torn world.

[previewyoutube=5MNarNld0VQ;leftthumb][/previewyoutube] Let's see, last update was in January... " I think end of Q1/2023 is realistic, but it might slide to Q2" - me in January 2023. That turned out to not exactly be realistic, Q3 is now looking to be the release window and maybe early Q4. Since that update I've refined and polished the 3 new campaign maps; O3M1, O3M2, O3M3. I split the 'finale' map into 2 pieces (O3M5 and O3M6) because its just that big now. Various other maps have add large revisions to their layout and detail, and I spent a chunk of time fixing bugs with objectives and mob spawn zones. The Save file has been revamped to be simpler to parse and turns out there were several bugs with inventory unlocks and tracking! (fixed now). I've also redone the inventory unlock progression over the entire campaign, players get fun toys much faster and same with the mechs. If you've played through the campaign, I recommend starting over to experience the new stuff. and so much more, the actual patch notes will probably be fairly long. I just wanted to post an update here to let players know that development has been in progress.