battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through a war-torn world.
I set down to make battleMETAL back in 2016, by the time I had created a playable alpha in 2017 I realized that there was a fun game to be had in it. I built the game over roughly 5 years working in my free time on pretty much every part of the game. By the end of 2020 I felt it was time to release it otherwise I'd never have it 'ready'.
battleMETAL officially launched on Dec 23rd, 2020. However, over 2021, I found there were large parts of the game that could be improved or large bugs that needed addressing. Across the board, various important aspects of the game have been improved - networking/multiplayer, the UI, a few gameplay balance patches, and a massive overhaul to level textures and particle effects.
As a final hurrah, there will 2 new playable mechs ready for the 1-year anniversary of launch!
2021 has seen fantastic work to tune battleMETAL to a fine degree. Every player that has purchased a copy has my deepest gratitude. The total sales will probably never justify the herculean effort _but_ that's why this is a labor of love. I wanted to make sure battleMETAL was a fantastic experience, and add a new mech game to the somewhat quiet genre.
I would be thankful for you nominating battleMETAL for the "Labor of Love" Steam Award.
thank you.