Patch Now Available! (v1.0.21.7)

FALLING OUT

FALLING OUT is a light-hearted roguelite platformer where you take control of an oddball couple who are on a holiday from hell. Work together as you navigate randomly generated temples all whilst dodging traps, slaying enemies and crafting weapons in an attempt to escape before the temple floods.

We received some suggestions which we took on board. Also we fixed some stuff which were reported on our discord or from the automated crash logs that we received. [h1]Highlights[/h1] [h2]Added[/h2] - Support for uploading screenshots to Steam. You can know press F12 (default key) and take a screenshot that you can share on Steam community. [h2]Modified[/h2] - Tweaked time to drop something from inventory - Arrow packs and banana packs now need to picked up since it was annoying players to auto-pick up [h2]Fixed[/h2] - Fixes related to crashes when doing an explosive on top of a cage. The developer didn't test that scenario... he is playing it wrongly it seems. - Do not allow to carry Egg in inventory. This was causing problems. Who carries a dragon egg anyway?! - Do not allow to put player in the vault when playing coop. LOL! Now this was funny! - Do not break stuff protected by cage when there's an explosion. Some players found a way how to pop out the object in the cage with an explosive. [hr][/hr] [h1]Full Patch Notes[/h1] If you're interested in the nitty gritty details of all the fixes, here are the full patch notes: [h3]Added[/h3] - Support for uploading screenshots to Steam. [h3]Modified[/h3] - Added a sound for Mayan boss to telegraph better the throwing of the Sword. - Tweaked time to drop something from inventory from 0.75 of a sec to 0.5sec - Arrow packs and banana packs now need to picked up since it was annoying players to auto-pick up [h3]Fixed[/h3] - Fixed saving and loading of inventory replay data - Fixes related to crashes when doing an explosive on top of a cage. - Tentative fix for rare crash log when checking for invisibility cloak. - Tentative fix for crash when firing arrow. Could not reproduce. - Tentative fix for crash in map reported via automated crash log. - Tentative fix for crash where shop vault was not found. - Tentative fix for crash in Entity Manager where a data structure doesn't exit. Suspecting it's being updated by the engine when object is already cleaned up. - Do not allow to carry Egg in inventory. - Avoids rare crash when exiting the game and a snowball or lavaball does a splatter causing a crash instead of exiting gracefully - Fix for crash when drawing weapon and weapon has been destroyed while in hands. - Tentative fix for crash when picking up object. Could not reproduce crash found in collected crash logs. - Do not allow to put player in the vault when playing coop. LOL! - Just in case to avoid a crash when a weapon has been destroyed while in player's hands. - Tentative fix for crash when using a close range weapon. - Fix for when restoring from a crash after going back to a shop, the shop stand would not open - Tentative fix for when a crate is shown on the shop stand (don't know how to repro), at least it would not crash. - Fix for crash if receiving bogus response for time from server. - Do not break stuff protected by cage when there's an explosion. - Do not destroy walls below the cage stand, as it looks odd when there's an explosion - When there's a dead enemy you cannot pickup (e.g. mummy) and another dead enemy you can pick up (e.g. scarab) then it should allow you to pickup the scarab and not just say some text of disgust. - Improved support for Alt-Enter (but title bar doesn't appear until you Alt-Tab back or resize the window) - Fix for crash when trying to add Beans in the Custom Game menu for a coop game. - Fix for Friend carrying something, leaves it behind when goes to rope. - Tentative fix for ghost blocks after reloading a level, where now if both decals and wall data are not both present then it doesn’t use partial data. - Fix for Freed friend in Mayan Boss can get hit after killing boss. - When dropping stuff from inventory, add a bit of randomness in the drop so they don't land on the same spot. - Crash when Gargoyle is hit by a Troll (or other enemy) while charging lasers. - Fix for some room templates (in World 3 and 4) with a cage where player could potentially end up blocked after the cage is lifted