DEMO: We've Been Tinkering!

FALLING OUT

FALLING OUT is a light-hearted roguelite platformer where you take control of an oddball couple who are on a holiday from hell. Work together as you navigate randomly generated temples all whilst dodging traps, slaying enemies and crafting weapons in an attempt to escape before the temple floods.

Thanks to everyone for playing the demo and providing some great feedback! We want to make sure players have the best possible experience so we've made some updates/fixes to the current build. As always, we'd appreciate any and all feedback - good or bad - we can take it :) [b]# Added[/b] - New Egypt Level 3 and 4 audio tracks - Updated texts with new layout and also texts from writer - Added Confirmation for Exit from main menu - Added confirmation before exiting to main main from Pause menu - Switch keyprompts to keyboard, if using keyboard. - Restart option on gameover and don't have any other credits left. Also Game Over is displayed immediately now and not having to press continue. - The Pause menu now displays a Quick Restart option (when playing a generated level), and it will get you back to the map and lose one continue. - Added a flash on the heart container when consuming it, to attract a bit attention. - Added random dark level node into map. Also added updated icons for info. - Show vault opening when putting stuff in it - Hand animation for shop stand. - Added a bg for notifications [b]# Modified[/b] - Do not create special rooms in first level of a world. JPP-32 - Update map background and moved merchant to the side. - Performance improvements - Quicker bg fade for simple dialogs - Made piggy bank UI consistent. - Added buttons to simple dialogs with keys help incorporated. - Take input on dialogs when they are still coming down. - Allow clicks in level selector while transition is not 100% complete as it was annoying to wait for it to complete. - Tweaks to map UI, include nodes, colors, speech bubble, and hearts alignments. - Tweaks to workbench dialog - Order shop craftables near each other according to level (and not price). Also grappling guns are all under Equipment now, even though 2 of them can be used as weapons. - Updated Blueprints icons - Minor tweaks for Stealing. Using green instead of orange ring. Tweaked the rings and added some leeway when stealing. Also Snatch It keyhelp is now using the same in-game key prompt style. - Tweaked merchant speech bubble in level selector - Grouping for items in Vault dialog [b]# Fixes[/b] - Fix for crash when trying to access inventory from map - Tentative fix for crash in arrow dashes. #PP-4M - Tentative fix for crash when using something from inventory and since you use it, it returns nothing. #PP-5H - If we don't handle an item, we should output the sprite name to better understand what caused it. Related with #PP-57 - Tentative fix when trying to create an invalid dimension surface where zoom would be a non-sense value. #PP-55 - Fix for switching just after doing a whistle and new NPC keeps running. - Fix for merchant jokes last line being said double. - Should not be able to put piggy bank in inventory! - Minor tweak to remove from inventory pos since checking for extra glow stick wasn't being checked properly now that we have an inventory for the friend too. - Fix when merchant reminds about 10% cut of piggy bank, to use a speech bubble and wait for player to read. - Allow replay only in levels and boss rooms. Avoids crash in intro/tutorial scenes if trying to activate replay. - Fix for getting hurt and coins fly out when being pulled by grappling gun and colliding with a wall at a certain speed. - Fix for direction keys not handled for character/color select - Don't draw menu key prompts when there's a simple message dialog. - Round off coordinates when drawing keys as they would clip any subpixels on the gui layer. - Fix for sub-pixel camera view movement, causing weird glitches especially when rendering text in-game (not on gui) - Fix for grappling gun hurting own player - Fix for small text, to use only 4 way offset nudge stroke (instead of 9 way) - Do not allow pause menu during bootstrap.