Thanks to everyone for playing the demo and providing some great feedback! We want to make sure players have the best possible experience so we've made some updates/fixes to the current build.
As always, we'd appreciate any and all feedback - good or bad - we can take it :)
[b]# Added[/b]
- New Egypt Level 3 and 4 audio tracks
- Updated texts with new layout and also texts from writer
- Added Confirmation for Exit from main menu
- Added confirmation before exiting to main main from Pause menu
- Switch keyprompts to keyboard, if using keyboard.
- Restart option on gameover and don't have any other credits left. Also Game Over is displayed immediately now and not having to press continue.
- The Pause menu now displays a Quick Restart option (when playing a generated level), and it will get you back to the map and lose one continue.
- Added a flash on the heart container when consuming it, to attract a bit attention.
- Added random dark level node into map. Also added updated icons for info.
- Show vault opening when putting stuff in it
- Hand animation for shop stand.
- Added a bg for notifications
[b]# Modified[/b]
- Do not create special rooms in first level of a world. JPP-32
- Update map background and moved merchant to the side.
- Performance improvements
- Quicker bg fade for simple dialogs
- Made piggy bank UI consistent.
- Added buttons to simple dialogs with keys help incorporated.
- Take input on dialogs when they are still coming down.
- Allow clicks in level selector while transition is not 100% complete as it was annoying to wait for it to complete.
- Tweaks to map UI, include nodes, colors, speech bubble, and hearts alignments.
- Tweaks to workbench dialog
- Order shop craftables near each other according to level (and not price). Also grappling guns are all under Equipment now, even though 2 of them can be used as weapons.
- Updated Blueprints icons
- Minor tweaks for Stealing. Using green instead of orange ring. Tweaked the rings and added some leeway when stealing. Also Snatch It keyhelp is now using the same in-game key prompt style.
- Tweaked merchant speech bubble in level selector
- Grouping for items in Vault dialog
[b]# Fixes[/b]
- Fix for crash when trying to access inventory from map
- Tentative fix for crash in arrow dashes. #PP-4M
- Tentative fix for crash when using something from inventory and since you use it, it returns nothing. #PP-5H
- If we don't handle an item, we should output the sprite name to better understand what caused it. Related with #PP-57
- Tentative fix when trying to create an invalid dimension surface where zoom would be a non-sense value. #PP-55
- Fix for switching just after doing a whistle and new NPC keeps running.
- Fix for merchant jokes last line being said double.
- Should not be able to put piggy bank in inventory!
- Minor tweak to remove from inventory pos since checking for extra glow stick wasn't being checked properly now that we have an inventory for the friend too.
- Fix when merchant reminds about 10% cut of piggy bank, to use a speech bubble and wait for player to read.
- Allow replay only in levels and boss rooms. Avoids crash in intro/tutorial scenes if trying to activate replay.
- Fix for getting hurt and coins fly out when being pulled by grappling gun and colliding with a wall at a certain speed.
- Fix for direction keys not handled for character/color select
- Don't draw menu key prompts when there's a simple message dialog.
- Round off coordinates when drawing keys as they would clip any subpixels on the gui layer.
- Fix for sub-pixel camera view movement, causing weird glitches especially when rendering text in-game (not on gui)
- Fix for grappling gun hurting own player
- Fix for small text, to use only 4 way offset nudge stroke (instead of 9 way)
- Do not allow pause menu during bootstrap.