Patch notes for v1.0.21.11

FALLING OUT

FALLING OUT is a light-hearted roguelite platformer where you take control of an oddball couple who are on a holiday from hell. Work together as you navigate randomly generated temples all whilst dodging traps, slaying enemies and crafting weapons in an attempt to escape before the temple floods.

We have been listening and we noticed that some of you were getting frustrating on two things 1) Stomping on enemies sometimes would get you hurt (especially if you jumped on the enemy from the side) 2) Aiming a throw when an enemy is close by is difficult to master. So we fixed the stomping - it should be much more forgiving now. And we added Auto-aiming in the Tourist (Easy mode), where when an enemy is close by, the thrown object/partner is aimed at the enemy. Don't worry, you can still turn it off from Settings->Controls if you prefer timing your throws. [hr][/hr] Full Release Notes [h2]Added[/h2] - Added auto-aim when throwing against an enemy in easy mode. Can be turned off from Settings -> Controls [h2]Modified[/h2] - Tweaked a bit how a player can kill an enemy by jumping on him. Previously it was too harsh. Now it's more forgiving. - When a partner is sliding on the floor, it should still kill the enemy even at lower velocity, to reduce frustration to players. - When throwing your partner at an enemy with HP 2+, the partner shouldn't get hurt. - Tweaked further the balancing for killing enemies by jumping on them - Grappling Gun even Level 1 and 2 now hit enemies - It will not ask for feedback anymore after a crash. Also fixed the issue of the game not restarting after a crash, since I needed to update the execute shell plugin to be 64-bit. - Some buttons in dialogs (e.g. exiting from game level) should have the negative choice be red. - Removed Halloween Run [h1]Fixed[/h1] - Tentative fix for rare crash when depositing in piggy bank. - Tentative fix for crash log where on generating level, level number was 0 which is never the case unless it's the tutorial. But we don't generate a level in the tutorial since it's a static level. - Tentative fix for crash in level gen. Suspected that a data file is being messed with as that is the only way I managed to repro. If file is tempered, it will show an error and exit. - Fix for annoyance of throwing partner against wall in solo, and on hitting a wall it changes sprite to sliding vertically, causing a collision with an enemy and gets hurt instead of killing the enemy. - Mines/C4s should be infront of objects. - Fixed spiders getting stuck near cage. Regression due to changing cage stand sprite collision. - Discord integration is now working again. - Tentative fix for crash found on sentry when getting hearts hud data in replay.