There's been a few fixes and tweaks in this patch. See full patch notes below:
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Full patch notes:
[h2]Fixed[/h2]
[list]
[*] Fix for spider when going down from ceiling cannot be stomped by player.
[*] Fix for Gargoyle not dying while underwater
[*] Minor tweak for auto aim for when in boss level, threshold for auto aiming in the y is less, so priority is given to the boss.
[*] Do not crash the game if discord integration fails
[*] Tweaked stealing from cage distance threshold, as it was taking it without player going into stealing state, causing the cage to drop immediately.
[*] Tweaked big scorpion corpse to not be indestructible when thrown at someone as it becomes a powerful weapon
[*] Fix for coins from chest were not spawning sparsed from chest as intended.
- Tentative fix for crash log received when generating traps.
- Fix for crash when completing the game and you're in the end-credits and move the thumbstick.
- Tweaked colliders when friend is being carried by Giorgio, as she was easily hit
- Fix for chomping gates being wrongly detected as orphaned when doing a far away explosion while the gate is down, causing them to be destroyed.
- Tentative fix for crash log where enemy dead object checks with a player if he is carrying something and that object might already be destroyed.
[/list]