Patch Notes for v1.0.21.14

FALLING OUT

FALLING OUT is a light-hearted roguelite platformer where you take control of an oddball couple who are on a holiday from hell. Work together as you navigate randomly generated temples all whilst dodging traps, slaying enemies and crafting weapons in an attempt to escape before the temple floods.

There's been a few fixes and tweaks in this patch. See full patch notes below: [hr][/hr] Full patch notes: [h2]Fixed[/h2] [list] [*] Fix for spider when going down from ceiling cannot be stomped by player. [*] Fix for Gargoyle not dying while underwater [*] Minor tweak for auto aim for when in boss level, threshold for auto aiming in the y is less, so priority is given to the boss. [*] Do not crash the game if discord integration fails [*] Tweaked stealing from cage distance threshold, as it was taking it without player going into stealing state, causing the cage to drop immediately. [*] Tweaked big scorpion corpse to not be indestructible when thrown at someone as it becomes a powerful weapon [*] Fix for coins from chest were not spawning sparsed from chest as intended. - Tentative fix for crash log received when generating traps. - Fix for crash when completing the game and you're in the end-credits and move the thumbstick. - Tweaked colliders when friend is being carried by Giorgio, as she was easily hit - Fix for chomping gates being wrongly detected as orphaned when doing a far away explosion while the gate is down, causing them to be destroyed. - Tentative fix for crash log where enemy dead object checks with a player if he is carrying something and that object might already be destroyed. [/list]