Patch Notes: Version 1.1.0.0

ArcRunner

Traverse 'The Arc' in this beautiful, Cyberpunk-styled action rogue-lite as you attempt to reset an evil rogue AI. Experiment with different weapons and augments as you fight hordes of machines programmed for your annihilation! Collect Nanites & power-up after every run either solo or with friends!

[img]{STEAM_CLAN_IMAGE}/41225821/4147ad552a49925966f7be7aabae5b6e778bb08b.png[/img] We're happy to announce that our latest batch of changes and fixes has now gone live, and this one is packing some big changes! Please see the full list below! [u][b]CHANGES:[/b][/u] • Reworked weapon system: • Weapons now have 3 tiers: Basic, Rare and Epic with randomised stats • Every weapon has one or more (depending on tier) random Mods taken from a huge pool which change the way each weapon works • Weapons also have one or more classes of damage which are affected by mods and boosted by certain Augments • Elites, bosses and reward crates always contain higher-tier weapons • Added "Acid Concentrator" & "Cryogenics" and reworked "Tesla Coils" & "Weapon Interface" Augments which boost weapons with matching damage classes • You now earn "AI CORES" by completing the game to keep track of your accomplishments (these will come in handy in a future update) • You can now see stat comparison arrows when picking up a weapon against what you already have equipped • Cold Fusion Gun now deals more damage • Stryker is now much more obvious when ready to fire • Point Defence and Auto Turret now use a different firing sound • You can no longer go back to the Nanites screen with a locked class (e.g. Hacker) selected in the Cryochamber • Player animation is now smoother • Buffed all heavy weapon damage [u][b]BUGS FIXED:[/b][/u] • Adrenaline Store now restores HP on level exit on clients • Fixed several issues with environmental collision • Fixed an issue where the player would not spawn into a level after loading • Fixed some issues where destructible objects collided with environment • Fixed an issue with the Soldier Shield Blast projectile staying onscreen • Fixed an issue where the end cinematic did not show the correct player character