Patch Notes: Version 1.0.0.7

ArcRunner

Traverse 'The Arc' in this beautiful, Cyberpunk-styled action rogue-lite as you attempt to reset an evil rogue AI. Experiment with different weapons and augments as you fight hordes of machines programmed for your annihilation! Collect Nanites & power-up after every run either solo or with friends!

[img]{STEAM_CLAN_IMAGE}/41225821/02831cb0de90f20699a101f32d49ea03b27c5a56.png[/img] We're happy to announce that our latest patch is now live! Thank you all for your feedback - we're working hard to keep pumping out both bug fixes and brand new gameplay changes! [u][b]UPDATE:[/b][/u] We're Steamdeck Verified! [b][u]GAMEPLAY CHANGES[/u][/b] - Added "Hell" difficulty - Added "Easy" difficulty - Faster transition from Soldier & Ninja Melee to Dodging/Shooting - You can now ping enemies, lootables and items on the ground using the PING option from the Emotes Wheel - Environmental destructibles take longer to explode - Added "Settings > Gameplay > Show Hit Markers" option to see damage dealt on enemies - You now receive 50 / 100 / 150 / 200 Nanites for completing the game on Easy/Normal/Hard/Hell difficulty mode - Players can no longer join sessions set to difficulty levels they have not unlocked - Armour can now be seen for all players on the Player Status Bar (top left of screen) - Re-added reloading while using special ability - Plasma bow no longer kills Holo Decoys - Turrets can no longer activate until players have started a section - Tarantulas cannot shield small spiders until they have all finished spawning - Slight nerf to Demolisher, Plasma Bow and Bandit DPS [u][b]Bugs fixed:[/b][/u] - Fixed an issue with destructibles not displaying explosion circle - Fixed an issue where starting the game occasionally starts Steam VR - Fixed some animation issues with the Plasma Bow - Fixed an issue with the Entry Airlock sometimes not displaying for a couple of seconds in multiplayer - Fixed an issue where players could be teleported into the ground if too close to a mission reward crate - Fixed an issue where the Entry airlock would close with a player still inside - Fixed an issue with Docks crates placements - Fixed an issue with a Challenge Area in Eden which does not register challenge progress - Fixed an issue where dropping a weapon from the Inventory wiped its Augment Synergy - Fixed an issue where you could equip a secondary weapon from the Armoury that you had not unlocked - Can now see Armour Shards pickups on the Player Status bar - Fixed an issue with Toggle Sprint after dodging