Patch Notes: Version 1.0.0.6

ArcRunner

Traverse 'The Arc' in this beautiful, Cyberpunk-styled action rogue-lite as you attempt to reset an evil rogue AI. Experiment with different weapons and augments as you fight hordes of machines programmed for your annihilation! Collect Nanites & power-up after every run either solo or with friends!

[img]{STEAM_CLAN_IMAGE}/41225821/8b422d0a58580e8ed5ccd088f864d96ab00333d0.png[/img] We're happy to announce that our latest patch is now live! Thank you all for your feedback - we're working hard to keep pumping out both bug fixes and brand new gameplay changes! [b][u]GAMEPLAY CHANGES[/u][/b] - AI Cores count towards Elite kills - Active Armour restore on melee perk buffed - Phase shift buffed to last longer at higher tiers - Plasma Grenade, Shock Grenade and Electron Web now more powerful - You can now rebind Toggle Heavy Weapon key in the settings menu - Pressing Reload while holding your melee weapon swaps back to your last ranged weapon & reloads it - Dodging with no direction key down is now smoother [u][b]Bugs fixed:[/b][/u] - Projectiles now pass through railings more easily - Fixed an issue with client rarely losing augments & weapons in a multiplayer game - Fixed an issue with client rarely being unable to open chests in a multiplayer game - Disc Launcher & Thunderbolt kills now count correctly in challenges - Fixed some issues with destructible crate placement in the Docks - Fixed an issue with being downed while melee attacking doesnt show as downed correctly - Players can no longer be stuck inside a spawning reward crate on some missions - Fixed an issue with receiving the "Ripperdoc" achievement too easily - Fixed an issue with the Asteroid Defence and Satellite Strike mission timers not updating on clients in multiplayer - Unlocked classes & difficulty levels now transfer via cloud to Steamdeck correctly - Defibrillator now restores correct amount of HP after triggering with higher levels