Patch notes - version 0.5.0

It Consumes Playtest

- Selectable primary fire types - Primary fire now uses a more traditional ammo system instead of a constantly recharging meter - Removed secondary fire - Improved precision fire hit detection - Increased damage bonus from ignited status effect - Various SFX and VFX tweaks Bug fixes: - Getting hit by two explosions at the same no longer sets the time scale to 0 - Timed stat modifiers are now properly removed at the end of their duration - Enemy explosions no longer damage the player even when outside of their range