- Selectable primary fire types
- Primary fire now uses a more traditional ammo system instead of a constantly recharging meter
- Removed secondary fire
- Improved precision fire hit detection
- Increased damage bonus from ignited status effect
- Various SFX and VFX tweaks
Bug fixes:
- Getting hit by two explosions at the same no longer sets the time scale to 0
- Timed stat modifiers are now properly removed at the end of their duration
- Enemy explosions no longer damage the player even when outside of their range