- XP pickup spawn behaviour is significantly more consistent (should no longer fly across the arena or fall through the floor)
- If an enemy dies outside of the arena then any XP pickups it spawns will land at the edge of the arena
- Turret spawn SFX can be heard from further away
- Turrets are more visible after the player level up sequence
- The 'dashing creates a pulse' blessing now spawns a pulse that remains stationary instead of following the player
- Additional precision fire VFX
- Fixed bug where turrets could still shoot you even if they died during their spawn phase
- Fixed bug where player's precision fire was getting blocked by enemy projectiles
- Fixed bug where turrets would sometimes spawn overlapping with environment geometry
- Fixed several VFX and UI elements rendering on top of the blessing selection menu
- Fixed some visual glitches with the precision fire projectile when firing at certain angles