Patch notes - version 0.2.13

It Consumes Playtest

- XP pickup spawn behaviour is significantly more consistent (should no longer fly across the arena or fall through the floor) - If an enemy dies outside of the arena then any XP pickups it spawns will land at the edge of the arena - Turret spawn SFX can be heard from further away - Turrets are more visible after the player level up sequence - The 'dashing creates a pulse' blessing now spawns a pulse that remains stationary instead of following the player - Additional precision fire VFX - Fixed bug where turrets could still shoot you even if they died during their spawn phase - Fixed bug where player's precision fire was getting blocked by enemy projectiles - Fixed bug where turrets would sometimes spawn overlapping with environment geometry - Fixed several VFX and UI elements rendering on top of the blessing selection menu - Fixed some visual glitches with the precision fire projectile when firing at certain angles