- Poisoned status effect. Poisoned enemies take damage over time.
- Chilled and Frozen status effects. Chilled enemies move slower. Chilling an already chilled enemy freezes them, completely stopping all movement and attacks.
- Two new blessing categories for the new status effects (8 new blessings)
- Precision fire blessing category (4 new blessings)
- Increasing the number of precision projectiles per shot now fires them simultaneously in a horizontal spread, instead of a burst.
- Dash pulse blessing now triggers on every other dash, and on every dash if blighted
- New icon for dash attack blessing
- Replaced placeholder icons for ignite and shock blessings
- Slightly reduced font size of blessing descriptions in the level up UI
- Playtest disclaimer screen won't be shown on startup if you've already seen it
- Lots of minor VFX tweaks
- Fixed bug where chain lightning was sometimes hitting the enemy it was originating from
- Fixed bug where electric heavy spell wasn't triggering extra chain lightning jumps or the shocked status effect
- Fixed bug where max health of healing crystals was being affected by blights that increase enemy health
- Fixed bug where you could sometimes still cast spells while in the precision aiming state