Patch notes - Version 0.4.0

It Consumes Playtest

- Poisoned status effect. Poisoned enemies take damage over time. - Chilled and Frozen status effects. Chilled enemies move slower. Chilling an already chilled enemy freezes them, completely stopping all movement and attacks. - Two new blessing categories for the new status effects (8 new blessings) - Precision fire blessing category (4 new blessings) - Increasing the number of precision projectiles per shot now fires them simultaneously in a horizontal spread, instead of a burst. - Dash pulse blessing now triggers on every other dash, and on every dash if blighted - New icon for dash attack blessing - Replaced placeholder icons for ignite and shock blessings - Slightly reduced font size of blessing descriptions in the level up UI - Playtest disclaimer screen won't be shown on startup if you've already seen it - Lots of minor VFX tweaks - Fixed bug where chain lightning was sometimes hitting the enemy it was originating from - Fixed bug where electric heavy spell wasn't triggering extra chain lightning jumps or the shocked status effect - Fixed bug where max health of healing crystals was being affected by blights that increase enemy health - Fixed bug where you could sometimes still cast spells while in the precision aiming state