- "Ignited" status effect. Enemies that are ignited take increased damage from all sources.
- "Shocked" status effect. Enemies that die while shocked have a chance to trigger chain lightning.
- Two new blessing categories, one all about igniting enemies, the other about shocking them (8 new blessings total).
- Improved tentacle tech. Now more tentacle-y than ever.
- Lightning bolt VFX now looks much more like lightning and less like just a glowing straight line
- VFX when casting electric heavy spell
- Increased speed of cast VFX for grenade light spell
- Fixed health crystals not despawning when a run ends
- Fixed bug where turrets would sometimes not trigger hit flash effect when hit
- Fixed bug where aiming and/or dashing would sometimes reset FOV to default settings