Patch notes - version 0.3.0

It Consumes Playtest

- "Ignited" status effect. Enemies that are ignited take increased damage from all sources. - "Shocked" status effect. Enemies that die while shocked have a chance to trigger chain lightning. - Two new blessing categories, one all about igniting enemies, the other about shocking them (8 new blessings total). - Improved tentacle tech. Now more tentacle-y than ever. - Lightning bolt VFX now looks much more like lightning and less like just a glowing straight line - VFX when casting electric heavy spell - Increased speed of cast VFX for grenade light spell - Fixed health crystals not despawning when a run ends - Fixed bug where turrets would sometimes not trigger hit flash effect when hit - Fixed bug where aiming and/or dashing would sometimes reset FOV to default settings