Patch Notes v1.14

[b]Hi everyone! All changes will be available in the game after the update.[/b] [h3][b][Stage Improvements and Changes][/b][/h3] [olist] [*] Removed normal and elite monster battles from Boss Mac and Boss Charlotte’s stages. [*] Removed normal and elite monster battles from the stage before Boss Cyclopes. [*] Changed the level design of the sewers stage. (Increase the number of platforms that require double jumping, wall climbing or dashing to reach.) [*] Added a feature that increases all ATK by 50% in Easy Mode. [/olist] [h3][b][Monsters][/b][/h3] [olist] [*] Greatly increased the amount of currency dropped by monsters. [*] Reduced the HP of all monsters according to the new progression system [*] Increased the casting delay between skills when Boss Panus is berserk [*] Reduced DMG of Boss Panus’ Fire Sword projectiles. [*] Fixed a bug where Boss Panus did not stack Ignite. [/olist] [h3][b][Map Object][/b][/h3] [olist] [*] Players can upgrade as much as they want through Nautilus’ core showcase by using Red Gems. [list] [*] Whenever a core is purchased, the price of the same type of core increases by 300. [*] It is not affected by the character characteristic [Core Upgrade]’s double level up effect. [*] Can use restock. [*] The restock button does not appear if the player is not in a situation where restock can be used (when there are less than 3 cores of one core type that can be upgraded). [/list] [/olist] [h3][b][Core][/b][/h3] [olist] [*] Ignition Legendary Core [Explosion Acceleration] [list] [*] Reduced number of Ignite stacks required for the explosion that decreased every level. (2 → 1) [*] Reduced explosion DMG increase per level. (100% → 50%) [/list] [*] Ignition Legendary Core [Eternal Flame] [list] [*] Reduced the max amount of stacks that increased per level. (10 → 5) [/list] [*] Ignition Core [Burning Bullet Blaster] [list] [*] Reduced the Burning Bullet ATK increase per level. (60 → 20) [/list] [*] Electric Core [Screeching Lightning] [list] [*] Increased max increase value of electric DMG increase (600% → 800%) [/list] [*] Electric Core [Electronic Cannon] [list] [*] Reduced Electronic Cannon’s base ATK. (30 → 20) [*] Reduced Electronic Cannon’s ATK increase per level. (15 → 5) [/list] [/olist] [h3][b][Player Weapon][/b][/h3] [olist] [*] Increased Basic ATK of Kil’s Destroyer. (30 → 40) [*] Increased Skill ATK of Kil’s Destroyer. (70 → 90) [*] Increased weapon upgrade Chain Combo Lv 2 DMG of Kil’s Destroyer. (15% → 30%) [*] Increased weapon upgrade Gale Lv 2 ATK of Kil’s Destroyer. (15% → 30%) [*] Increased Basic ATK of Kil’s Inquisitor. (76 → 80) [*] Increased Skill ATK of Kil’s Inquisitor. (80 → 90) [*] Increased Basic ATK of Kil’s Evil hunter. (20 → 30) [*] Increased Skill ATK of Kil’s Evil hunter. (80 → 110) [*] Increased Basic ATK of Darcy’s Silence. (38 →46) [*] Increased Skill ATK of Darcy’s Silence. (200 → 230) [*] Increased weapon upgrade Rapid Slash ATK SPD of Darcy’s Silence. [*] Increased Basic ATK of Jenny’s Sidewinder. (36 → 42) [*] Increased Skill ATK of Jenny’s Sidewinder. (68 → 80) [/olist] [h3][b][Elite Stat Changes per Threat Level][/b][/h3] [olist] [*] Changed elite attribute DMG according to Threat Level. [list] [*] Reduced elite attribute DMG per Threat Level from 9% → 5% [*] Threat Level 12 elite 96% → 60% [/list] [*] Modified values acquired from Threat Level increase. [list] [*] Reduced normal enemy max ATK increase (60% → 40%) [*] Reduced max amount of normal enemy max HP increase (60% → 40%) [*] Reduced elite max ATK increase (60% → 40%) [*] Reduced max amount of elite max HP increase (60% → 40%) [*] Reduced boss max ATK increase (60% → 30%) [*] Reduced max amount of boss max HP increase (60% → 30%) [*] Reduced duration of invincibility when boss’ HP is below 50% (10s → 5s) [*] Increased interval between HP recovery when boss HP is below 50%. (10s → 15s) [*] Changed the value and interval of the ATK increase that occurs after encountering the boss. (10s → 20s / 10% → 5%) [/list] [/olist] [h3][b][Sound][/b][/h3] [olist] [*] Removed the Ignition Core’s [Auto Fire Blast] SFX. [*] Removed the Cyro Core’s [Auto Frost Explosion] SFX. [/olist] [h3][b][UI][/b][/h3] [olist] [*] Improved the issue where the frame drops when multiple damage text appears at once. [*] Added game tips to the loading scene. [list] [*] Tips or details about the story will appear at random. [*] They appear when first starting off at the Armory, and when moving to stages that do not involve combat. [/list] [/olist]