[b]Hi everyone!
All changes will be available in the game after the update.[/b]
[h3][b][Stage Improvements and Changes][/b][/h3]
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[*] Removed normal and elite monster battles from Boss Mac and Boss Charlotte’s stages.
[*] Removed normal and elite monster battles from the stage before Boss Cyclopes.
[*] Changed the level design of the sewers stage. (Increase the number of platforms that require double jumping, wall climbing or dashing to reach.)
[*] Added a feature that increases all ATK by 50% in Easy Mode.
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[h3][b][Monsters][/b][/h3]
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[*] Greatly increased the amount of currency dropped by monsters.
[*] Reduced the HP of all monsters according to the new progression system
[*] Increased the casting delay between skills when Boss Panus is berserk
[*] Reduced DMG of Boss Panus’ Fire Sword projectiles.
[*] Fixed a bug where Boss Panus did not stack Ignite.
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[h3][b][Map Object][/b][/h3]
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[*] Players can upgrade as much as they want through Nautilus’ core showcase by using Red Gems.
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[*] Whenever a core is purchased, the price of the same type of core increases by 300.
[*] It is not affected by the character characteristic [Core Upgrade]’s double level up effect.
[*] Can use restock.
[*] The restock button does not appear if the player is not in a situation where restock can be used (when there are less than 3 cores of one core type that can be upgraded).
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[h3][b][Core][/b][/h3]
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[*] Ignition Legendary Core [Explosion Acceleration]
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[*] Reduced number of Ignite stacks required for the explosion that decreased every level. (2 → 1)
[*] Reduced explosion DMG increase per level. (100% → 50%)
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[*] Ignition Legendary Core [Eternal Flame]
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[*] Reduced the max amount of stacks that increased per level. (10 → 5)
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[*] Ignition Core [Burning Bullet Blaster]
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[*] Reduced the Burning Bullet ATK increase per level. (60 → 20)
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[*] Electric Core [Screeching Lightning]
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[*] Increased max increase value of electric DMG increase (600% → 800%)
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[*] Electric Core [Electronic Cannon]
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[*] Reduced Electronic Cannon’s base ATK. (30 → 20)
[*] Reduced Electronic Cannon’s ATK increase per level. (15 → 5)
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[h3][b][Player Weapon][/b][/h3]
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[*] Increased Basic ATK of Kil’s Destroyer. (30 → 40)
[*] Increased Skill ATK of Kil’s Destroyer. (70 → 90)
[*] Increased weapon upgrade Chain Combo Lv 2 DMG of Kil’s Destroyer. (15% → 30%)
[*] Increased weapon upgrade Gale Lv 2 ATK of Kil’s Destroyer. (15% → 30%)
[*] Increased Basic ATK of Kil’s Inquisitor. (76 → 80)
[*] Increased Skill ATK of Kil’s Inquisitor. (80 → 90)
[*] Increased Basic ATK of Kil’s Evil hunter. (20 → 30)
[*] Increased Skill ATK of Kil’s Evil hunter. (80 → 110)
[*] Increased Basic ATK of Darcy’s Silence. (38 →46)
[*] Increased Skill ATK of Darcy’s Silence. (200 → 230)
[*] Increased weapon upgrade Rapid Slash ATK SPD of Darcy’s Silence.
[*] Increased Basic ATK of Jenny’s Sidewinder. (36 → 42)
[*] Increased Skill ATK of Jenny’s Sidewinder. (68 → 80)
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[h3][b][Elite Stat Changes per Threat Level][/b][/h3]
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[*] Changed elite attribute DMG according to Threat Level.
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[*] Reduced elite attribute DMG per Threat Level from 9% → 5%
[*] Threat Level 12 elite 96% → 60%
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[*] Modified values acquired from Threat Level increase.
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[*] Reduced normal enemy max ATK increase (60% → 40%)
[*] Reduced max amount of normal enemy max HP increase (60% → 40%)
[*] Reduced elite max ATK increase (60% → 40%)
[*] Reduced max amount of elite max HP increase (60% → 40%)
[*] Reduced boss max ATK increase (60% → 30%)
[*] Reduced max amount of boss max HP increase (60% → 30%)
[*] Reduced duration of invincibility when boss’ HP is below 50% (10s → 5s)
[*] Increased interval between HP recovery when boss HP is below 50%. (10s → 15s)
[*] Changed the value and interval of the ATK increase that occurs after encountering the boss. (10s → 20s / 10% → 5%)
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[h3][b][Sound][/b][/h3]
[olist]
[*] Removed the Ignition Core’s [Auto Fire Blast] SFX.
[*] Removed the Cyro Core’s [Auto Frost Explosion] SFX.
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[h3][b][UI][/b][/h3]
[olist]
[*] Improved the issue where the frame drops when multiple damage text appears at once.
[*] Added game tips to the loading scene.
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[*] Tips or details about the story will appear at random.
[*] They appear when first starting off at the Armory, and when moving to stages that do not involve combat.
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