Blade Assault is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades.
Hello everyone!
It has been a while since the last dev letter. We are reading every feedback from all the players. They have been a huge help to the development process, and we’re working hard to polish the game before the official release.
Right now, we are working on Chapter 5, the next chapter of the Plantos lab. Chapter 5 includes stages that lead up to the giant lift, the very last step to Esperanza. More powerful enemies will emerge, and players will encounter the guardian of Esperanza, the gigantic robot ‘Cyclops’ for the boss battle.
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[b]We are also reforming the core system of the game: the risk level and related contents. [/b]
[b]1. The risk level increase system will be reformed due to the imbalance.[/b]
: The risk level only increases when the player activates the port or during the boss battle.
: The risk level will not rapidly increase with the normal battles.
: The risk level can be altered during the normal battle with the player’s choice.
[b]There will be 3 more map objects that will provide rewards in return for increased risk levels.[/b]
2-1) Dangerous Gearbox
: The risk level increases by 1 when you open the Gearbox, in the chance of 60%
: The chance of legendary gear is high for the Gearbox.
: New legendary gears are added.
2-2) Healing Pack
: The risk level increases by 1 when you activate the healing pack in the chance of 60%
: Random HP increase by 60~120
2-3) Max Delivery
: Max from hotel Halona delivers food for you.
: When you call Max, the risk level increases by 1 in the chance of 60%
: You will obtain random food from ★2 ~ ★4
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[b]Monster reinforcement according to the risk level[/b]
The existing system increased the abilities of the elite monsters according to the level of risk and to appear with one of the skills they can acquire at random.
Now, whenever the risk level rises, the reinforcement factor of monsters is set at random. Reinforcement factors according to the risk level can be found in the UI.
[b][Enemy buff list as the danger level goes up (subject to updates)][/b]
- The normal enemies’ DMG increases by 20% ~ 40%.
- The maximum HP of the normal enemies increases by 20% ~ 40%.
- Elite's DMG increases by 20% ~ 40%.
- Elite's maximum HP increases by 20% ~ 40%.
- Boss' DMG increases by 20% ~ 40%.
- Boss's maximum HP increases by 20% to 40%.
- If the boss's HP falls below 50%, he will be invincible for 10 seconds once.
- Restores 5% of the maximum HP every second from less than 50% of the boss' HP.
- The boss' DMG increases by 10% every 10 seconds after his appearance. (Maximum DMG: 300%)
- [Resurrection] Elite will appear. When the elite's HP reaches zero, it recovers to its maximum HP once with a 50% chance.
- [Trace of Poison] Elite will appear. Creates poisonous smoke in the path. Players in the smoke get poisoned
- [Corpse explosion] Elite will appear. When the elite's HP reaches zero, it explodes a while later and damages the area.
- [Minefield] Elite will appear. When the elite's HP reaches zero, three bombs are thrown.
- [Echo of the Coldness] Elite will appear. When the elite's HP reaches zero, a cold air explosion occurs and freezes the player in the area.
- [Executor] Elite will appear. Every time another elite around the elite dies, they gain 20% of DMG and HP.
- [Energy Combustion] Elite will appear. As you get closer to the elite, you lose 20 energy every second.
- [Death Resistance] Elite will appear. When the elite's HP reaches zero, it gets revived and moves for a certain period of time.
※ [Death Resistance] Elite was a deleted ability because it was unreasonable to attack the player without being damaged when its HP reaches zero. If an elite with this ability appears, it will be modified to be affected by abnormal conditions such as rigidity, stun, and inactivity buffs, so the players won’t have to run away as they did before.
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The risk level system was in the game as a device that gives tension to the game and forces faster choices, but the feedback players have sent made us realize that it did not function in the direction we wanted.
The updated risk-level system eliminates existing shortcomings and ensures strong compensation for overcoming them, creating a sense of challenge. We will make sure that the element of luck can be applied in this process according to the genre of rogue-lite. This is to ensure that the risk level and related content can proceed in a different way in every play without getting bored.
Please look forward to Blade Assault, which will get better and better.
All mentioned contents will be updated sequentially. Please look forward to it.
[i]※The information above is subject to change and modification during the development process.[/i]