Patch notes v0.4

[h3]General[/h3] [list] [*] You can now see skill descriptions by hovering your mouse over the skill’s icon. [*] The number of waves during port battles decreased. [*] The cost of Rio’s hacking service decreased to 200. [*] Sophia’s risk gear cost increased by 300. [*] Elite enemies’ Gem/Rose drop rate increased by 50%. [*] The assault level no longer causes the risk level to increase. [*] Rio doesn’t appear at Hotel Halona. [/list] [h3]Risk Level[/h3] [list] [*]Risk level no longer increases during regular and boss battles. [*]Risk level accumulates quickly only when the port is active. [*]Each time the risk level increases by 1, players will receive one of the following debuffs. - The normal enemies’ DMG increases by 20%~60%. - The maximum HP of the normal enemies increases by 20%~60%. - Elite's DMG increases by 20%~60%. - Elite's maximum HP increases by 20%~60%. - Boss' DMG increases by 20%~60%. - Boss's maximum HP increases by 20%~60%. - If the boss's HP falls below 50%, it will be invincible for 10 seconds once. - If the boss’s HP falls below 50%, 3% of its maximum HP recovers every 10 seconds. - The boss' DMG increases by 10% every 10 seconds after his appearance. (Maximum increase rate: 300%) - [Reviving] elites will appear. Reviving elites have a 50% chance to revive once with full HP when killed. - [Poison Trail] elites will appear. Poison Trail elites leave behind a cloud of poison in their wake. The player will become poisoned if caught in the cloud. - [Corpse Explosion] Elite will appear. When the elite's HP reaches zero, it explodes a while later and deals AoE damage. - [Grenadier] elites will appear. Grenadier elites drop three grenades that will explode after a set amount of time when killed. - [Echoes of Cold] elites will appear. Echoes of Cold elites release a burst of cold energy that will freeze the player if caught in its AOE when killed. - [Executioner] elites will appear. Executioner elites gain 30% ATK and HP when a nearby elite dies. - [Energy Burn] elites will appear. Energy Burn elites drain 20 energy from the player every second if nearby. [/list] [h3]New Map Objects[/h3] [list] [*]Threat Gear Boxes ㅁWhen you open a Threat Gear Box, there’s a 70% chance the risk level will increase by 1. ㅁThere’s a high chance that a Legendary Gear will appear in the list of items available from the Box. [*]Healing Pack ㅁWhen you active the healing pack, there’s a 70% chance the risk level will increase by 1. ㅁRecovers HP by a random amount between 200~300. [*]Uncle Max Delivery ㅁWhen you call Uncle Max, there’s a 70% chance the risk level will increase by 1. ㅁYou can obtain a random food item between ★2 ~ ★4. [/list] [h3]Bug Fixes[/h3] [list] [*][Kil] Fixed the issue where Evil Hunter’s charge shot DMG wasn’t being applied properly. [*][Kil] Fixed the issue where Evil Hunter’s Mark 1 DMG increase amount wasn’t being displayed properly. [*][Kil] Fixed the issue where Evil Hunter’s Restraining Shot 1 DMG increase amount wasn’t being displayed properly. [*][Kil] Fixed the issue where Evil Hunter’s Power Attack projectile was not visible. [/list] [h3]Balance Adjustments[/h3] [list] [*][Honk] The cost to restock increased from 50 to 200. [*][Character] Evil Hunter’s maximum recharge time frame was adjusted from 2 seconds to 1.5 seconds. [*][Core] Electric Core’s Chain Lightning ATK increased from 50 to 80. [*][Core] The increase amount when leveling up Fire Core’s Intensify Burn was adjusted from 25 to 10. [*][Character] Kil Evil Hunter’s charge shot maximum DMG (Basic ATK) increased from 500% to 1000%. [*][Character] Darcy’s modified Air Slash Basic ATK DMG increased from 50% to 100%. [*][Boss] Plantos’ maximum HP decreased by 25%. [*][Gear] Injection’s activation rate increased from 0.5% to 2% and recovery amount decreased from 5 to 2. [*][Gear] Voodoo Doll’s HP increase amount increased from 2 to 4 per doll. [*][Gear] Katana Blade’s ATK power increased from 30 to 60. [*][Gear] Boxing Gloves’ ATK power increase rate was adjusted from 50% to 20%. [*][Gear] Injection’s grade changed from Legendary to Epic. [*][Gear] Cactus’ grade changed from Legendary to Epic. [*][Gear] Hyrenol’s grade changed from Legendary to Epic. [*][Gear] Candle’s grade changed from Legendary to Epic. [*][Gear] Golden Champion Belt’s grade changed from Legendary to Epic. [*][Gear] Biker Helmet’s grade changed from Legendary to Epic. [*][Gear] Boxing Gloves’ grade changed from Legendary to Epic. [*][Gear] Heated Club’s grade changed from Epic to Rare. [*][Gear] Katana Blade’s grade changed from Epic to Rare. [*][Gear] Titanium Bullet’s grade changed from Epic to Rare. [*][Gear] Cheese’s grade changed from Epic to Rare. [*][Gear] Magic Sword’s grade changed from Epic to Rare. [*][Gear] Ice Pick’s grade changed from Epic to Rare. [/list] [h3]Monsters’ Elemental Attack Added[/h3] [list] [*]Burn - Player receives continuous DMG from burn. [*]Poison - Player receives continuous DMG from poison. [*]Frost - Player’s movement and ATK speed decrease temporarily. [/list] [h3]New Monsters[/h3] [list] [*]Flame Gunrat - Inflicts burn [*]Frost Gunrat - Inflicts frost [*]Shock Gunrat - Inflicts shot [/list] [h3]Enemies’ Attack Type Change[/h3] [list] [*]Gas Rat - Physical → Poison [*]Potion Rat - Physical → Poison [*]Ratmotan - Physical → Poison [/list] [h3]New Gears[/h3] [list] [*] [*]Oven Mitts - Decreases DMG received from burns by 15%. [*]Vaccine - Decreases DMG received from poison by 15%. [*]Rogue Mask - Increases dodge chance by 7%. [*]Cross Necklace - Decreases objects’ chance to raise threat level by 5%. [*]Lv.2 Bulletproof Vest - Decreases DMG received from projectiles by 5%. [*]Kukri Knife - Increases normal ATK by 5. [*]Silver Axe - Increases skill ATK by 10. [*]Protective Pad - Decreases DMG received by 15% for 3 seconds after using a skill attack. [*]Commander’s Flag - Increases the ATK of every summoned ally by 50%. [*]Canteen - Grants permanent immunity from energy burn. [*]Rubber Gloves - Grants permanent immunity from shock. [*]Raven Ring - Grants permanent immunity from being frozen. [*]Disc Brake - Grants immunity to knock-backs. [*]Golden Parka - Grants permanent immunity from being chilled. [/list] [list] [*] [*]Holy Water - Decreases DMG received from poison by 40%. [*]Rune Stone - Increases MOV SPD by 30%. Increases max MP by 50. [*]Hero’s Sword - Has a 5% chance to deal 5% of the enemy’s current HP as bonus DMG on-hit when using normal attacks and skill attacks. [*]Ring of Giant - Increases max HP by 100. [*]Ring of Greed - Increases Gems gained from defeating enemies by 50%. [*]Red Sugar Shard - Recovers 5 HP when dodging attacks. [*]Lv.3 Helmet - Decreases DMG received from melee attacks by 30%. [*]Trinity - Increases ATK SPD by 30%, Normal ATK by 15%, and Skill ATK by 20%. [*]Fire Extinguisher - Decreases DMG received from burns by 40%. [*]Stopwatch - Decreases dash cooldown by 0.5 seconds. [*]First Aid Kit - Recovers 2 HP every 3 seconds. [*]Sledgehammer - Has a 70% chance to destroy elite’s shield on-hit. [*]Promotion Badge - Increases DMG dealt by all Hyper Cores by 200%. [*]V.I.P Card - Increases DMG dealt through DoT effects by 50%. (Bleed, poison, burn, etc.) [*]Bamboo Spear - Allows attacks to pierce enemies holding shields. [/list]