[h3]General[/h3]
[list]
[*] You can now see skill descriptions by hovering your mouse over the skill’s icon.
[*] The number of waves during port battles decreased.
[*] The cost of Rio’s hacking service decreased to 200.
[*] Sophia’s risk gear cost increased by 300.
[*] Elite enemies’ Gem/Rose drop rate increased by 50%.
[*] The assault level no longer causes the risk level to increase.
[*] Rio doesn’t appear at Hotel Halona.
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[h3]Risk Level[/h3]
[list]
[*]Risk level no longer increases during regular and boss battles.
[*]Risk level accumulates quickly only when the port is active.
[*]Each time the risk level increases by 1, players will receive one of the following debuffs.
- The normal enemies’ DMG increases by 20%~60%.
- The maximum HP of the normal enemies increases by 20%~60%.
- Elite's DMG increases by 20%~60%.
- Elite's maximum HP increases by 20%~60%.
- Boss' DMG increases by 20%~60%.
- Boss's maximum HP increases by 20%~60%.
- If the boss's HP falls below 50%, it will be invincible for 10 seconds once.
- If the boss’s HP falls below 50%, 3% of its maximum HP recovers every 10 seconds.
- The boss' DMG increases by 10% every 10 seconds after his appearance. (Maximum increase rate: 300%)
- [Reviving] elites will appear. Reviving elites have a 50% chance to revive once with full HP when killed.
- [Poison Trail] elites will appear. Poison Trail elites leave behind a cloud of poison in their wake. The player will become poisoned if caught in the cloud.
- [Corpse Explosion] Elite will appear. When the elite's HP reaches zero, it explodes a while later and deals AoE damage.
- [Grenadier] elites will appear. Grenadier elites drop three grenades that will explode after a set amount of time when killed.
- [Echoes of Cold] elites will appear. Echoes of Cold elites release a burst of cold energy that will freeze the player if caught in its AOE when killed.
- [Executioner] elites will appear. Executioner elites gain 30% ATK and HP when a nearby elite dies.
- [Energy Burn] elites will appear. Energy Burn elites drain 20 energy from the player every second if nearby.
[/list]
[h3]New Map Objects[/h3]
[list]
[*]Threat Gear Boxes
ㅁWhen you open a Threat Gear Box, there’s a 70% chance the risk level will increase by 1.
ㅁThere’s a high chance that a Legendary Gear will appear in the list of items available from the Box.
[*]Healing Pack
ㅁWhen you active the healing pack, there’s a 70% chance the risk level will increase by 1.
ㅁRecovers HP by a random amount between 200~300.
[*]Uncle Max Delivery
ㅁWhen you call Uncle Max, there’s a 70% chance the risk level will increase by 1.
ㅁYou can obtain a random food item between ★2 ~ ★4.
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[h3]Bug Fixes[/h3]
[list]
[*][Kil] Fixed the issue where Evil Hunter’s charge shot DMG wasn’t being applied properly.
[*][Kil] Fixed the issue where Evil Hunter’s Mark 1 DMG increase amount wasn’t being displayed properly.
[*][Kil] Fixed the issue where Evil Hunter’s Restraining Shot 1 DMG increase amount wasn’t being displayed properly.
[*][Kil] Fixed the issue where Evil Hunter’s Power Attack projectile was not visible.
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[h3]Balance Adjustments[/h3]
[list]
[*][Honk] The cost to restock increased from 50 to 200.
[*][Character] Evil Hunter’s maximum recharge time frame was adjusted from 2 seconds to 1.5 seconds.
[*][Core] Electric Core’s Chain Lightning ATK increased from 50 to 80.
[*][Core] The increase amount when leveling up Fire Core’s Intensify Burn was adjusted from 25 to 10.
[*][Character] Kil Evil Hunter’s charge shot maximum DMG (Basic ATK) increased from 500% to 1000%.
[*][Character] Darcy’s modified Air Slash Basic ATK DMG increased from 50% to 100%.
[*][Boss] Plantos’ maximum HP decreased by 25%.
[*][Gear] Injection’s activation rate increased from 0.5% to 2% and recovery amount decreased from 5 to 2.
[*][Gear] Voodoo Doll’s HP increase amount increased from 2 to 4 per doll.
[*][Gear] Katana Blade’s ATK power increased from 30 to 60.
[*][Gear] Boxing Gloves’ ATK power increase rate was adjusted from 50% to 20%.
[*][Gear] Injection’s grade changed from Legendary to Epic.
[*][Gear] Cactus’ grade changed from Legendary to Epic.
[*][Gear] Hyrenol’s grade changed from Legendary to Epic.
[*][Gear] Candle’s grade changed from Legendary to Epic.
[*][Gear] Golden Champion Belt’s grade changed from Legendary to Epic.
[*][Gear] Biker Helmet’s grade changed from Legendary to Epic.
[*][Gear] Boxing Gloves’ grade changed from Legendary to Epic.
[*][Gear] Heated Club’s grade changed from Epic to Rare.
[*][Gear] Katana Blade’s grade changed from Epic to Rare.
[*][Gear] Titanium Bullet’s grade changed from Epic to Rare.
[*][Gear] Cheese’s grade changed from Epic to Rare.
[*][Gear] Magic Sword’s grade changed from Epic to Rare.
[*][Gear] Ice Pick’s grade changed from Epic to Rare.
[/list]
[h3]Monsters’ Elemental Attack Added[/h3]
[list]
[*]Burn - Player receives continuous DMG from burn.
[*]Poison - Player receives continuous DMG from poison.
[*]Frost - Player’s movement and ATK speed decrease temporarily.
[/list]
[h3]New Monsters[/h3]
[list]
[*]Flame Gunrat - Inflicts burn
[*]Frost Gunrat - Inflicts frost
[*]Shock Gunrat - Inflicts shot
[/list]
[h3]Enemies’ Attack Type Change[/h3]
[list]
[*]Gas Rat - Physical → Poison
[*]Potion Rat - Physical → Poison
[*]Ratmotan - Physical → Poison
[/list]
[h3]New Gears[/h3]
[list]
[*]
[*]Oven Mitts - Decreases DMG received from burns by 15%.
[*]Vaccine - Decreases DMG received from poison by 15%.
[*]Rogue Mask - Increases dodge chance by 7%.
[*]Cross Necklace - Decreases objects’ chance to raise threat level by 5%.
[*]Lv.2 Bulletproof Vest - Decreases DMG received from projectiles by 5%.
[*]Kukri Knife - Increases normal ATK by 5.
[*]Silver Axe - Increases skill ATK by 10.
[*]Protective Pad - Decreases DMG received by 15% for 3 seconds after using a skill attack.
[*]Commander’s Flag - Increases the ATK of every summoned ally by 50%.
[*]Canteen - Grants permanent immunity from energy burn.
[*]Rubber Gloves - Grants permanent immunity from shock.
[*]Raven Ring - Grants permanent immunity from being frozen.
[*]Disc Brake - Grants immunity to knock-backs.
[*]Golden Parka - Grants permanent immunity from being chilled.
[/list]
[list]
[*]
[*]Holy Water - Decreases DMG received from poison by 40%.
[*]Rune Stone - Increases MOV SPD by 30%. Increases max MP by 50.
[*]Hero’s Sword - Has a 5% chance to deal 5% of the enemy’s current HP as bonus DMG on-hit when using normal attacks and skill attacks.
[*]Ring of Giant - Increases max HP by 100.
[*]Ring of Greed - Increases Gems gained from defeating enemies by 50%.
[*]Red Sugar Shard - Recovers 5 HP when dodging attacks.
[*]Lv.3 Helmet - Decreases DMG received from melee attacks by 30%.
[*]Trinity - Increases ATK SPD by 30%, Normal ATK by 15%, and Skill ATK by 20%.
[*]Fire Extinguisher - Decreases DMG received from burns by 40%.
[*]Stopwatch - Decreases dash cooldown by 0.5 seconds.
[*]First Aid Kit - Recovers 2 HP every 3 seconds.
[*]Sledgehammer - Has a 70% chance to destroy elite’s shield on-hit.
[*]Promotion Badge - Increases DMG dealt by all Hyper Cores by 200%.
[*]V.I.P Card - Increases DMG dealt through DoT effects by 50%. (Bleed, poison, burn, etc.)
[*]Bamboo Spear - Allows attacks to pierce enemies holding shields.
[/list]