Patch Notes for Sep. 5th: Mechanism Optimization

[img]{STEAM_CLAN_IMAGE}/43561596/3d0d856d958e68587c50f703cde0ee88f8cbfcd1.png[/img] [h3]Optimizations[/h3] [list] [*] Fixed an issue where the second and third dashes might not cancel skill recovery after upgrading Rachel's Potential [Dash] to [You Can Dash Thrice]. [*] Slightly increased the amount of Super Armor granted to Ragna and Hakumen while in an invulnerable state. [*] Fixed an issue where Jin's Potential [Rengoku Hyouya] could be abnormally interrupted in certain situations. [*] Fixed an issue where Jin's Potential [Hiyoku Getsumei] could shoot five ice arrows even when the conditions were not met. [*] Added a hidden effect to Jin's Potential [Hiyoku Getsumei]. [*] Fixed an issue where some of Jin's moves did not trigger the invincibility effect fully when successfully blocked. [*] Fixed an issue where Jin could not jump after a successful block. [*] Fixed an issue where Kokonoe's Attack could be incorrectly defended against by enemies in certain situations. [*] Fixed an issue where Es could incorrectly stay in the air indefinitely in certain situations. [*] Adjusted the optional enhancement effects for Es's Potential [Type:Slasher "Mordred"]. [*] Added a hidden effect to Es's Potential [Type:Slasher "Galahad"]. [*] Optimized the hidden effect of Es's Potential [Type:Assaulter "Tristan"], making it now affected by a broader range of damage-increasing buffs. [*] Fixed an issue where Es's Potential [Type:Shooter "Breunor"] could not be released properly in certain situations. [*] Fixed an issue where only the latest crest had the correct visual representation and damage when triggering Es's Talent [Crest Arts] consecutively. [*] Optimized the optional enhancement effects for Es's Potential [Attack], slightly increasing the damage and SP gain efficiency when holding the Attack on the ground. [*] Fixed an issue where crests on Es's Potential [Type:Slasher "Gawain"] path could not be affected by other damage-increasing buffs. [*] Fixed an issue where Mai's dash could not interrupt certain moves. [*] Fixed an issue where some art assets displayed abnormally while playing with Traditional Chinese. [/list]