Patch Notes for Sep. 5th: Mechanism Optimization

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/3d0d856d958e68587c50f703cde0ee88f8cbfcd1.png[/img] [h3]Optimizations[/h3] [list] [*] Fixed an issue where the second and third dashes might not cancel skill recovery after upgrading Rachel's Potential [Dash] to [You Can Dash Thrice]. [*] Slightly increased the amount of Super Armor granted to Ragna and Hakumen while in an invulnerable state. [*] Fixed an issue where Jin's Potential [Rengoku Hyouya] could be abnormally interrupted in certain situations. [*] Fixed an issue where Jin's Potential [Hiyoku Getsumei] could shoot five ice arrows even when the conditions were not met. [*] Added a hidden effect to Jin's Potential [Hiyoku Getsumei]. [*] Fixed an issue where some of Jin's moves did not trigger the invincibility effect fully when successfully blocked. [*] Fixed an issue where Jin could not jump after a successful block. [*] Fixed an issue where Kokonoe's Attack could be incorrectly defended against by enemies in certain situations. [*] Fixed an issue where Es could incorrectly stay in the air indefinitely in certain situations. [*] Adjusted the optional enhancement effects for Es's Potential [Type:Slasher "Mordred"]. [*] Added a hidden effect to Es's Potential [Type:Slasher "Galahad"]. [*] Optimized the hidden effect of Es's Potential [Type:Assaulter "Tristan"], making it now affected by a broader range of damage-increasing buffs. [*] Fixed an issue where Es's Potential [Type:Shooter "Breunor"] could not be released properly in certain situations. [*] Fixed an issue where only the latest crest had the correct visual representation and damage when triggering Es's Talent [Crest Arts] consecutively. [*] Optimized the optional enhancement effects for Es's Potential [Attack], slightly increasing the damage and SP gain efficiency when holding the Attack on the ground. [*] Fixed an issue where crests on Es's Potential [Type:Slasher "Gawain"] path could not be affected by other damage-increasing buffs. [*] Fixed an issue where Mai's dash could not interrupt certain moves. [*] Fixed an issue where some art assets displayed abnormally while playing with Traditional Chinese. [/list]