Patch Notes for Dec. 5th: Mechanism Optimization

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/2e0e0cd339a6f6d18f2da1c0d2733aba02aae6cd.png[/img] [h3]Optimization[/h3] [list] [*] Fixed an issue where it was not possible to enter the next space in certain circumstances; [*] Fixed an issue where debuffs would reactivate once when clearing certain debuffs in the Exchange Space; [*] Fixed an issue where some Phenomena related achievements could not be completed; [*] Fixed an issue where the Steam achievement [Final Victory] could not be completed; [*] Fixed an issue where the Mind Crystal [Curse to Boon] was not taking effect properly; [*] Fixed a potential UI display anomaly on the settlement interface; [*] Fixed an issue where the displayed inherited Tactic did not match the actual Tactic during settlement; [*] Fixed an issue where keyboard input could become unresponsive after settlement in Solo Mode; [*] Fixed an issue where Gold and Double Tactic might not be obtainable on Normal difficulty; [*] Fixed an issue where HP Mixture was not correctly affected by Mind Crystal [Mixture Enhancement] when used outside of combat; [*] Fixed an issue where Mind Crystal [Perennial] did not take effect in two-player mode; [*] Fixed an issue where Mind Crystal [Take Initiative] did not take effect when the buff [Skill Damage Increased] was active; [*] Fixed an issue where Taokaka's Potential [Falling Cat!] could glide infinitely under certain circumstances; [*] Fixed an issue where Taokaka could not immediately use other moves after holding down a Heavy attack until the end without the Potential [Heavy Hit] enhancement; [*] Kokonoe Potential [Armament No.8EE VerE.24 "Meteor Carpet Storm"] Trigger Method changed from pressing to holding the Action Key; [*] Fixed an issue where Hibiki's palette No.1 was unusable; [*] Adjusted Ragna Potential [Black Onslaught] so that the last hit's attack range is consistent with its visuals, and increased its damage; [*] Fixed an issue where opening the details interface during Mind Trial stage transitions would cause a crash; [*] Fixed an issue where MP could change incorrectly when entering the next space; [*] Fixed an issue where some track names in the music player did not match the actual tracks; [*] Voice-overs when selecting Prototypes are now classified as [Combat Voice]; [*] Fixed an issue where some guide voice-overs were missing; [*] Fixed some display errors; [*] Fixed an issue where the maximum frame rate of the game could be limited to 75; [*] Optimized the attack logic and hitboxes of some enemies; [/list]