Patch Notes for Dec. 5th: Mechanism Optimization

[img]{STEAM_CLAN_IMAGE}/43561596/2e0e0cd339a6f6d18f2da1c0d2733aba02aae6cd.png[/img] [h3]Optimization[/h3] [list] [*] Fixed an issue where it was not possible to enter the next space in certain circumstances; [*] Fixed an issue where debuffs would reactivate once when clearing certain debuffs in the Exchange Space; [*] Fixed an issue where some Phenomena related achievements could not be completed; [*] Fixed an issue where the Steam achievement [Final Victory] could not be completed; [*] Fixed an issue where the Mind Crystal [Curse to Boon] was not taking effect properly; [*] Fixed a potential UI display anomaly on the settlement interface; [*] Fixed an issue where the displayed inherited Tactic did not match the actual Tactic during settlement; [*] Fixed an issue where keyboard input could become unresponsive after settlement in Solo Mode; [*] Fixed an issue where Gold and Double Tactic might not be obtainable on Normal difficulty; [*] Fixed an issue where HP Mixture was not correctly affected by Mind Crystal [Mixture Enhancement] when used outside of combat; [*] Fixed an issue where Mind Crystal [Perennial] did not take effect in two-player mode; [*] Fixed an issue where Mind Crystal [Take Initiative] did not take effect when the buff [Skill Damage Increased] was active; [*] Fixed an issue where Taokaka's Potential [Falling Cat!] could glide infinitely under certain circumstances; [*] Fixed an issue where Taokaka could not immediately use other moves after holding down a Heavy attack until the end without the Potential [Heavy Hit] enhancement; [*] Kokonoe Potential [Armament No.8EE VerE.24 "Meteor Carpet Storm"] Trigger Method changed from pressing to holding the Action Key; [*] Fixed an issue where Hibiki's palette No.1 was unusable; [*] Adjusted Ragna Potential [Black Onslaught] so that the last hit's attack range is consistent with its visuals, and increased its damage; [*] Fixed an issue where opening the details interface during Mind Trial stage transitions would cause a crash; [*] Fixed an issue where MP could change incorrectly when entering the next space; [*] Fixed an issue where some track names in the music player did not match the actual tracks; [*] Voice-overs when selecting Prototypes are now classified as [Combat Voice]; [*] Fixed an issue where some guide voice-overs were missing; [*] Fixed some display errors; [*] Fixed an issue where the maximum frame rate of the game could be limited to 75; [*] Optimized the attack logic and hitboxes of some enemies; [/list]