Patch Notes for Dec. 19th: Mechanism Optimization

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/2e0e0cd339a6f6d18f2da1c0d2733aba02aae6cd.png[/img] [h3]Optimization[/h3] [list] [*] Fixed an issue where the wrong background music might play during Mind Training stages; [*] Fixed an issue where players could not receive calls after inheriting save data, resulting in Phenomena system errors; [*] [Tactic Ascension] in the Exchange Space can now directly increase the selected Tactic's level by 2, with a corresponding price increase; [*] Fixed an issue where using the command [↓+ Jump] after some characters jumped could trigger both a fast fall and a double jump; [*] Fixed an issue where the impact effect of a certain extended move of Ragna's Potential [Purgatory Rising Fist] was delayed or did not trigger when hitting enemies. [*] Adjusted the trigger timing of Jin's Potential [Rengoku Hyouya] to reduce the chance of accidental releases; [*] Adjusted the priority of Jin's Potentials [Hiyoku Getsumei] and [Kokuujin: Yukikaze] during the continuous release of the Potential [Touga Hyoujin]; [*] Fixed an issue where the enhancement [Hirensou] of Jin's Potential [Fubuki /Sekkajin] would be incorrectly hit in certain situations; [*] Adjusted the ice arrow collision detection of Jin's Potential [Hiyoku Getsumei] to reduce instances of getting stuck in walls and ceilings when close to them; [*] Fixed an issue where Λ-No.11- Potential [Legacy Edge] could not overdraft MP; [*] Fixed an issue where Es Potential [Type:Slasher "Galahad"] dealt abnormal damage when triggered; [*] Increased the interrupt priority of Es Potential [Type:Slasher "Gawain"] in some actions; [*] Optimized the combo effect of Es Potential [Type:Assaulter "Tristan"], the effect of trampling landing is further enhanced, and the invincible effect of trampling in the combo also takes effect briefly after hitting and bouncing; [*] Fixed an issue where Hakumen's second Attack was not being correctly buffed by Potential; [*] Fixed an issue where Hakumen's shockwaves could not pass through certain scene components correctly; [*] Fixed an issue where the visual effect of Hakumen's Airborne Attack was displayed abnormally; [*] Fixed an issue where Hibiki could not dodge immediately after landing when using the command [↓+Attack] in the air after obtaining the Potential [Shadow Heel]; [*] Fixed an issue where the level would be softlocked when Taokaka quickly entering the second floor of Floating Mind; [*] Fixed an issue where Taokaka's Potential [Falling Cat!] could not jump properly when released on certain terrain; [*] Fixed an issue where Taokaka's Potential [Falling Cat!] would incorrectly inherit the speed of the previous action; [*] Optimized the release mechanism of Taokaka's Airborne Attack; [*] Fixed an issue where the shadow of the elite enemy Serpent of Destruction could attack from off-screen; [*] Fixed an issue where the elite enemy Floating Mind could experience an abnormal phase transition when defeated in the first phase; [*] Fixed an issue where the position of the elite enemy Floating Mind could be incorrect when splitting; [*] Fixed an issue where the center of the elite enemy Floating Mind could have abnormal attack determination; [*] Fixed an issue where some attacks of the elite enemy Tree of Origin did not have a warning; [*] Fixed an issue where the floor electricity in the battle area of the elite enemy NAN-01 disappeared abnormally; [*] Optimized the AI performance of some standard enemies; [/list]