Patch Notes for Dec. 19th: Mechanism Optimization

[img]{STEAM_CLAN_IMAGE}/43561596/2e0e0cd339a6f6d18f2da1c0d2733aba02aae6cd.png[/img] [h3]Optimization[/h3] [list] [*] Fixed an issue where the wrong background music might play during Mind Training stages; [*] Fixed an issue where players could not receive calls after inheriting save data, resulting in Phenomena system errors; [*] [Tactic Ascension] in the Exchange Space can now directly increase the selected Tactic's level by 2, with a corresponding price increase; [*] Fixed an issue where using the command [↓+ Jump] after some characters jumped could trigger both a fast fall and a double jump; [*] Fixed an issue where the impact effect of a certain extended move of Ragna's Potential [Purgatory Rising Fist] was delayed or did not trigger when hitting enemies. [*] Adjusted the trigger timing of Jin's Potential [Rengoku Hyouya] to reduce the chance of accidental releases; [*] Adjusted the priority of Jin's Potentials [Hiyoku Getsumei] and [Kokuujin: Yukikaze] during the continuous release of the Potential [Touga Hyoujin]; [*] Fixed an issue where the enhancement [Hirensou] of Jin's Potential [Fubuki /Sekkajin] would be incorrectly hit in certain situations; [*] Adjusted the ice arrow collision detection of Jin's Potential [Hiyoku Getsumei] to reduce instances of getting stuck in walls and ceilings when close to them; [*] Fixed an issue where Λ-No.11- Potential [Legacy Edge] could not overdraft MP; [*] Fixed an issue where Es Potential [Type:Slasher "Galahad"] dealt abnormal damage when triggered; [*] Increased the interrupt priority of Es Potential [Type:Slasher "Gawain"] in some actions; [*] Optimized the combo effect of Es Potential [Type:Assaulter "Tristan"], the effect of trampling landing is further enhanced, and the invincible effect of trampling in the combo also takes effect briefly after hitting and bouncing; [*] Fixed an issue where Hakumen's second Attack was not being correctly buffed by Potential; [*] Fixed an issue where Hakumen's shockwaves could not pass through certain scene components correctly; [*] Fixed an issue where the visual effect of Hakumen's Airborne Attack was displayed abnormally; [*] Fixed an issue where Hibiki could not dodge immediately after landing when using the command [↓+Attack] in the air after obtaining the Potential [Shadow Heel]; [*] Fixed an issue where the level would be softlocked when Taokaka quickly entering the second floor of Floating Mind; [*] Fixed an issue where Taokaka's Potential [Falling Cat!] could not jump properly when released on certain terrain; [*] Fixed an issue where Taokaka's Potential [Falling Cat!] would incorrectly inherit the speed of the previous action; [*] Optimized the release mechanism of Taokaka's Airborne Attack; [*] Fixed an issue where the shadow of the elite enemy Serpent of Destruction could attack from off-screen; [*] Fixed an issue where the elite enemy Floating Mind could experience an abnormal phase transition when defeated in the first phase; [*] Fixed an issue where the position of the elite enemy Floating Mind could be incorrect when splitting; [*] Fixed an issue where the center of the elite enemy Floating Mind could have abnormal attack determination; [*] Fixed an issue where some attacks of the elite enemy Tree of Origin did not have a warning; [*] Fixed an issue where the floor electricity in the battle area of the elite enemy NAN-01 disappeared abnormally; [*] Optimized the AI performance of some standard enemies; [/list]