I'm hoping to release multiplayer officially before November 15, with a launch discount.
[h1]Patch notes for Beta 1.7.20[/h1]
[b]Changes[/b]
[list]
[*]All lobbies are now shown in multiplayer window despite version, so lobby doesn't look empty after a new update has been released
[/list]
[b]Fixes[/b]
[list]
[*]Fixed no longer being able to change maximum and limit on most print jobs
[*]Fixed bugs when undoing changes to wall with shelves on it
[*]Fixed some expenses for local player being off by 1 month for other players in multiplayer, making it look like salaries were paid twice when rejoining a game
[*]Fixed bug when a player has a publishing deal in development, disconnects and rejoins and that company bankrupts before development is done
[*]Fixed tesselation being broken on non-Windows platforms, resulting in missing floors etc.
[/list]
[h1]Patch notes for Beta 1.7.19[/h1]
[b]Fixes[/b]
[list]
[*]Fixed bug when a player was bankrupted with an active cloud service
[*]Fixed existing plot loans not being loaded when joining multiplayer game
[*]Fixed player company valuation not updating immediatly after buying a plot
[/list]
[h1]Patch notes for Beta 1.7.18[/h1]
[b]Changes[/b]
[list]
[*]Added ability to outsource printing and manufacturing tasks
[/list]
[h1]Patch notes for Beta 1.7.17[/h1]
[b]Fixes[/b]
[list]
[*]Random server outsourcing stability fixes
[/list]
[h1]Patch notes for Beta 1.7.16[/h1]
[b]Changes[/b]
[list]
[*]Added ability to sell server capacity to other players as a cloud service in multiplayer
[/list]
[b]Fixes[/b]
[list]
[*]Fixed bugged references when joining a game with existing server tasks
[/list]