Patch notes for Beta 1.7.16

I'm hoping to release multiplayer officially before November 15, with a launch discount. [h1]Patch notes for Beta 1.7.20[/h1] [b]Changes[/b] [list] [*]All lobbies are now shown in multiplayer window despite version, so lobby doesn't look empty after a new update has been released [/list] [b]Fixes[/b] [list] [*]Fixed no longer being able to change maximum and limit on most print jobs [*]Fixed bugs when undoing changes to wall with shelves on it [*]Fixed some expenses for local player being off by 1 month for other players in multiplayer, making it look like salaries were paid twice when rejoining a game [*]Fixed bug when a player has a publishing deal in development, disconnects and rejoins and that company bankrupts before development is done [*]Fixed tesselation being broken on non-Windows platforms, resulting in missing floors etc. [/list] [h1]Patch notes for Beta 1.7.19[/h1] [b]Fixes[/b] [list] [*]Fixed bug when a player was bankrupted with an active cloud service [*]Fixed existing plot loans not being loaded when joining multiplayer game [*]Fixed player company valuation not updating immediatly after buying a plot [/list] [h1]Patch notes for Beta 1.7.18[/h1] [b]Changes[/b] [list] [*]Added ability to outsource printing and manufacturing tasks [/list] [h1]Patch notes for Beta 1.7.17[/h1] [b]Fixes[/b] [list] [*]Random server outsourcing stability fixes [/list] [h1]Patch notes for Beta 1.7.16[/h1] [b]Changes[/b] [list] [*]Added ability to sell server capacity to other players as a cloud service in multiplayer [/list] [b]Fixes[/b] [list] [*]Fixed bugged references when joining a game with existing server tasks [/list]