New skyscrapers and curved corners

[img]{STEAM_CLAN_IMAGE}/8600182/518964ddc14705ad5906ce9e57ef2a104df04bae.gif[/img] [b]Changes[/b] [list] [*]Added ability to curve a room from its corners [*]Overhauled skyscrapers in city map [*]Added textures to trees and replaced old school placable trees [*]Replaced street lamps [*]Added "Leave when done" option for couriers to make them deliver their boxes ASAP when there are no boxes left to fetch (Now default behaviour for temporary couriers) [*]Firings that happen within 8 hours of hiring no longer affect applicant appeal [/list] [b]Fixes[/b] [list] [*]Fixed bug that could cause rooms to incorrectly become inaccessible or make employees fail to path to seemingly pathable areas [*]Fixed bug that would give multiplayer clients money for each existing starting wind turbine in the rural map when they rejoined the game [*]Fixed game not fully converting old data mods to new multiplayer bug system, causing some to fail when a day is simulated [*]Fixed available contracts being bugged after rejoining a multiplayer game [*]Fixed HR not activating properly when loading saved team setups [*]Fixed bug in how employee turnover rate is calculated in the early game [*]Fixed lead designers losing connection to their product for local player after rejoining multiplayer game [*]Fixed ALL daily addon expenses being doubled as an added royalty expense (This bug was added in the multiplayer update and may have a big impact on addon profitability) [*]Fixed being able to clip furniture that spans 2 floors with furniture in the floor above [*]Fixed bug in how framework IDs are assigned in multiplayer causing clashing framework IDs and wrong ownership connections [*]Fixed being able to place snapping furniture on top of existing furniture when moving multiple items [/list]