[img]{STEAM_CLAN_IMAGE}/8600182/518964ddc14705ad5906ce9e57ef2a104df04bae.gif[/img]
[b]Changes[/b]
[list]
[*]Added ability to curve a room from its corners
[*]Overhauled skyscrapers in city map
[*]Added textures to trees and replaced old school placable trees
[*]Replaced street lamps
[*]Added "Leave when done" option for couriers to make them deliver their boxes ASAP when there are no boxes left to fetch (Now default behaviour for temporary couriers)
[*]Firings that happen within 8 hours of hiring no longer affect applicant appeal
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[b]Fixes[/b]
[list]
[*]Fixed bug that could cause rooms to incorrectly become inaccessible or make employees fail to path to seemingly pathable areas
[*]Fixed bug that would give multiplayer clients money for each existing starting wind turbine in the rural map when they rejoined the game
[*]Fixed game not fully converting old data mods to new multiplayer bug system, causing some to fail when a day is simulated
[*]Fixed available contracts being bugged after rejoining a multiplayer game
[*]Fixed HR not activating properly when loading saved team setups
[*]Fixed bug in how employee turnover rate is calculated in the early game
[*]Fixed lead designers losing connection to their product for local player after rejoining multiplayer game
[*]Fixed ALL daily addon expenses being doubled as an added royalty expense (This bug was added in the multiplayer update and may have a big impact on addon profitability)
[*]Fixed being able to clip furniture that spans 2 floors with furniture in the floor above
[*]Fixed bug in how framework IDs are assigned in multiplayer causing clashing framework IDs and wrong ownership connections
[*]Fixed being able to place snapping furniture on top of existing furniture when moving multiple items
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