Untethered is a space survival-sandbox set in our own cosmic backyard. Explore zero-gravity environments, build and operate realistic space stations, and fight to stay alive in the unforgiving realm of deep space.
Phew, this is a bigger one! I've merged in a lot of the improvements made during PAX demo development and also implemented feedback received during PAX into this version. Enjoy!
[b]New Checklist/Objectives System[/b]
So, you may recall that there used to be objectives that would appear at the top of the screen. This arose out of a need to guide players through the demo, more than I thought I needed to. Anyways, having persistent UI on screen like that is very against how I want Untethered to look, so they're gone! Instead, you can press H at any time to bring up your "EVA Checklist", which will tell you your current goals in a little more detail. The player will also be notified whenever a new objective is added to the checklist.
[b]Workbench Upgrade[/b][list]
[*]UI redesign - it was very outdated and out of line with the current UI design.
[*]Now uses the brand-new Microtronics MT-600 monitor.
[*]Added a lamp, which can be toggled with a switch on the control panel.
[*]You can now easily spam the "CRAFT" button.
[*]I have [i]entirely removed[/i] the disassembly page. I'm interested to see how it goes. You can still disassemble items from your suit terminal.
[*]Various other decorations.
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[b]Visual Improvements[/b][list]
[*]Volumetric lighting when inside a station.
[*]Adjusted some of the main menu modules to look a little fancier.
[*]New construction animation effect[list]
[*]Currently only exists with modules, but will eventually make its way to racks as well.
[*]I've upgraded this since the PAX demo, as it now begins from the module attachment point.
[*]I've also fixed some bugs that were present in the PAX demo.
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[b]General Improvements[/b][list]
[*]Added coughing sound when you're near fire.
[*]Critical health effects now ease out when you begin recovering.
[*]Added various posters, stickers and labels, full of lovely lore.
[*]Not really applicable since commands are disabled, but with nocost enabled, crafting recipes now indicate that they are free.
[*]Emergency power breaker reset instructions have been simplified.
[*]You can now click C to consume a consumable you have equipped.
[*]The module with the Water Tank in the Endeavour has been sealed off. And because of this, you can no longer craft empty water bags, as they serve no function.
[*]You now start with 3 extra CARE credits.
[*]Crosshair appears when construction is available in build mode (and in deconstruction as well).
[*]Switched off a lot more of the lights in the Endeavour wreckage.
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[b]Bug Fixes[/b][list]
[*]Fixed missing collider on the aft side of the STBD equipment bay.
[*]Removed some misleading "TO AIRLOCK" signage in the Endeavour, including some that float in midair.
[*]Fixed heartbeat effect continuing into the main menu when you quit.
[*]Fixed music continuing into main menu/overlapping when you restart the game.
[*]Fixed main menu missing sounds when quitting during EVA or on the end screen.
[*]Fixed ambient music starting on the end screen.
[*]Fixed bug that allowed you to breathe outside if you click "Start EVA" immediately after pressing TAB while inspecting the Airlock Control Panel.
[*]Fixed inconsistent font usage on racks.
[*]Fixed port breaker panel in the TUG not indented properly.
[*]Fixed crosshair appearing very briefly after closing the suit terminal.
[*]Fixed crosshair dot not appearing for the first inspection after ending EVA.
[*]Fixed crosshair not appearing after closing the repairs terminal at the TUG damage.
[*]Fixed module control panel text material being broken (this was the case in the PAX demo).
[*]Repairs colliders are (mostly) no longer collidable, making them less intrusive.
[*]Fixed crosshair being green if you don't stop looking at the airlock control panel as the airlock depressurises.
[*]Slightly reduced the jumpiness when you inspect the airlock control panel.
[*]Fixed crosshair and interaction hints appearing when the player has an item equipped.
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[i]Coming Soon in 2.5...[/i][list]
[*]MacOS Support
[*]Control Rebinding
[*]Backend Localisation Support
[*]Y-Invert Setting
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