Patch Notes - Demo Update v2.2.0

Untethered

Untethered is a space survival-sandbox set in our own cosmic backyard. Explore zero-gravity environments, build and operate realistic space stations, and fight to stay alive in the unforgiving realm of deep space.

An update focused on long-overdue technical features/improvements... In addition to the following list of changes, I've also done a lot of background refactoring in preparation for future features. [b]Settings[/b] There is a brand new "VIDEO" settings tab, which includes:[list] [*]Fullscreen toggle [*]Resolution options [*]Vsync toggle [*]Shadow quality [/list] [b]Graphical Improvements[/b][list] [*]Improved shadow quality and performance. [*]Optimised models and added LODs to: [*]Observatory [*]Electrical Debris (Copper) [*]Solar Debris (Silicon) [*]HUD rendering structure overhaul to support for 4K and UltraWide monitors (and the ability to change FOV in the near future). [*]Main menu also updated to support UltraWide monitors. [/list] [b]Other Improvements[/b][list] [*]Changed "FULL" and "CHARGING" annunciators on batteries and the master electrical panel to be green (as requested). [*]Hiding the HUD is now done with CTRL + F1 rather than F1 (to prevent people from accidentally clicking it). [*]Support for alternative keyboard layouts. [*]Moved where the Endeavour Comms wreckage spawns so that it doesn't cast a shadow on your beautiful creations. [/list] [b]Bug Fixes[/b][list] [*]After nearly a month of fighting, I have FINALLY defeated bug #1: the invisible Linux cursor! [*]Fixed some ugly lighting effects that occur on the planet's surface during sunset/sunrise. [*]Fixed the lack of thruster sound when using the match velocity function. [/list] Also some backend improvements, including:[list] [*]Reduced unnecessary logs and fixed some warnings. [*]Added build pipeline feature allowing to generate developmental builds just for Windows. [*]A lot of refactoring and codebase tidy-up. [/list]