Untethered is a space survival-sandbox set in our own cosmic backyard. Explore zero-gravity environments, build and operate realistic space stations, and fight to stay alive in the unforgiving realm of deep space.
An update focused on long-overdue technical features/improvements... In addition to the following list of changes, I've also done a lot of background refactoring in preparation for future features.
[b]Settings[/b]
There is a brand new "VIDEO" settings tab, which includes:[list]
[*]Fullscreen toggle
[*]Resolution options
[*]Vsync toggle
[*]Shadow quality
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[b]Graphical Improvements[/b][list]
[*]Improved shadow quality and performance.
[*]Optimised models and added LODs to:
[*]Observatory
[*]Electrical Debris (Copper)
[*]Solar Debris (Silicon)
[*]HUD rendering structure overhaul to support for 4K and UltraWide monitors (and the ability to change FOV in the near future).
[*]Main menu also updated to support UltraWide monitors.
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[b]Other Improvements[/b][list]
[*]Changed "FULL" and "CHARGING" annunciators on batteries and the master electrical panel to be green (as requested).
[*]Hiding the HUD is now done with CTRL + F1 rather than F1 (to prevent people from accidentally clicking it).
[*]Support for alternative keyboard layouts.
[*]Moved where the Endeavour Comms wreckage spawns so that it doesn't cast a shadow on your beautiful creations.
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[b]Bug Fixes[/b][list]
[*]After nearly a month of fighting, I have FINALLY defeated bug #1: the invisible Linux cursor!
[*]Fixed some ugly lighting effects that occur on the planet's surface during sunset/sunrise.
[*]Fixed the lack of thruster sound when using the match velocity function.
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Also some backend improvements, including:[list]
[*]Reduced unnecessary logs and fixed some warnings.
[*]Added build pipeline feature allowing to generate developmental builds just for Windows.
[*]A lot of refactoring and codebase tidy-up.
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