Untethered is a space survival-sandbox set in our own cosmic backyard. Explore zero-gravity environments, build and operate realistic space stations, and fight to stay alive in the unforgiving realm of deep space.
I felt the game was stable enough to spend some more time improving some common points of friction in the gameplay, so here we are!
[b]Storage UI Upgrade[/b]
The main focus of this update! It is probably the oldest bit of UI in the game, so very overdue for a complete redesign. [list]
[*]The two square monitors have been combined into a single 4:3 monitor.
[*]Brand new 4:3 monitor model, which will probably be rolled out to other control panels in following updates.
[*]You can now swap all of a single type of item with a single button click.
[*]You can now spam the swap button without having to reselect the item (resolving issue #2).
[*]There is now another meter which indicates how much room you have in your own inventory.
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[b]Inventory UI Changes[/b][list]
[*]You can now dismantle items from within the inventory UI.
[*]You can now drop debris materials in the inventory UI, without having to equip them first.
[*]Suit upgrades now have an "INSTALL" button in the inventory, which will link you directly to their relevant upgrades window.
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[b]Other Additions[/b][list]
[*]You can now dismantle the leaky tank for a bit of aluminium and silicon.
[*]Dismantling empty bags and empty cans will always return aluminium (this is likely temporary).
[*]Added setting: Disable in-world monitor effects (may improve readability for some people).
[*]You can now use Q+E to kill velocity.
[*]Added an "Evacuate" objective at the beginning, which will appear if you don't leave the wreckage within a minute.
[*]The length of night is now indicated on a sticky note, rather than a printed label (which didn't make much sense).
[*]Changed tech tree "Rewards" to be "Unlocks" (people kept thinking you just automatically gain the things you unlock).
[*]Renamed airlock control panel "START/STOP EVA" button to "START/STOP E.V.A." (to stop people from reading EVA as a word the first time they see it).
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[b]Other Fixes[/b][list]
[*]Removed unnecessary warning logs during opening cutscene.
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